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You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in...
Arthur Morgan to John Marston in "The Bridge to Nowhere"

Arthur Morgan is a central character and the primary protagonist of Red Dead Redemption 2.

History

Background

Hosea, Dutch, and Arthur

A young Arthur (right) with Hosea Matthews and Dutch van der Linde.

Arthur Morgan was born circa 1863[1] to Beatrice and Lyle Morgan in the northern United States.[2] As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, still donned his hat and kept a picture of him.[3][4]

Around 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews.[5] Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot, and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang.

Arthur found a pet dog named Copper at some point whom he grew particularly close to and occasionally took baths with. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him on his wagon. He also later acquired a mare named Boadicea whom he became fond of and she became his signature mount.

As a young adult, Arthur met a girl named Mary Gillis where the two fell deeply in love and even became engaged. He befriended her younger brother Jamie and taught him horseback-riding. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated.

In 1884, Arthur was sent out fishing and pridefully returned with three beautiful bass. The gang celebrated with a big feast and toasted him all night long. The following week, Arthur and Dutch walked in the local market where it was revealed that he had simply purchased the bass from a fish monger, much to his embarrassment.[6]

In 1885, Arthur met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Over the years, Arthur and John became regarded as Dutch's favorite 'sons'.

In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and managed to make off with $5000 in gold. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures.[7] It was following this event where Arthur became a wanted man.

Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Although Eliza knew of Arthur's lifestyle, she accepted whatever support he offered to her and their son. Arthur, not wanting to promise anything he couldn't keep, said that he would do right by them. He would periodically visit Eliza and Isaac every few months and stay with them for days at a time. Arthur remembered fondly of Isaac as a 'good kid'.

Tragically one day, however, Arthur arrived at their home and saw two crosses outside. He knew immediately that they were both dead, and later learned that they had been shot and killed by robbers, all for ten dollars.[8] This traumatic incident hardened Arthur as a result as he never truly coped with the pain and gave him the understanding to not live the life of an outlaw and expect good things to happen to him.

In 1894, a prostitute named Abigail Roberts joined the Van der Linde Gang. At some point, she fell in love with John Marston and became pregnant with their son named Jack. Arthur became a surrogate uncle figure towards him growing up. John however refused to accept responsibility over the boy and soon left the gang. Around a year later, John returned, while Dutch and the majority of the gang welcomed him back with open arms, Arthur felt betrayed by his actions and a rift was formed between the two which steadily grew over the years.

By 1898, the gang had found itself in Montana. During their stay, Hosea caught several large salmon during a fishing trip and planned to prepare a feast for the whole camp. However, the feast was cut short when Copper found and ate the fish, passing away soon after.[9] After a fire, in which Arthur's old journal was lost, and some trouble up north, the gang traveled south and east, taking a slow and tortuous trail down through the Northern Grizzlies to throw off anyone tracking them. They then spent several months in the wilderness. During the winter, they stuck mostly to the western foothills of the mountain.

While traversing the Grizzlies, several new members were picked up and brought into the gang. A young teenager, Lenny Summers, and a drifting outlaw, Charles Smith. Arthur had generally fair opinions of the pair, eventually forming close bonds with the two. Later on, the gang came across Jenny Kirk, a young woman abandoned by the roadside. The most recent member inducted into the gang was Micah Bell, a hot-headed career outlaw who saved Dutch's life in a shootout. Although Dutch found a liking to Micah, Arthur openly disliked him for his tendencies.

By the spring of 1899, the gang had arrived in West Elizabeth and decided to hide in plain sight just outside Blackwater, a town undergoing the process of industrialization. The gang began to scope out many leads, including Arthur and Hosea, who were planning a hefty real estate scam. Despite this, Dutch was also planning something big. Supported by Micah, Dutch began working on plans to rob a ferry laden with riches coming to town. Hosea and Arthur were reluctant despite Dutch's beliefs. His plan was to carry out the heist then flee west, possibly into New Austin. Then, after Arthur and Hosea carried out their scam, they would join the gang the following day.

Unfortunately, the ferry heist did not go as expected. At some point during the robbery, the gang was ambushed by the Pinkertons, causing a massive firefight known as the Blackwater Massacre. Arthur and Hosea arrived late, and by then, the gang was barely holding on.[10] Several gang members were killed or seriously injured, and they fled the area in an "almighty scramble," north into the mountains in hopes of avoiding the law. Arthur suspected that the heist might have been a set up.

Events of Red Dead Redemption 2

Colter Chapter

After the botched ferry heist, Dutch and the gang are forced to flee Blackwater and attempt to cross the mountains west to evade law enforcement. Not long after taking shelter in the abandoned mining town of Colter, Dutch and Arthur go looking for either John Marston or Micah Bell, both of whom went scouting ahead. Arthur and Dutch find Micah, who informs them of a homestead he found, which appears to have a party going on inside. They stop at the homestead to ask for help, where they encounter members of the O'Driscoll Boys. After meeting them, a gunfight breaks out, which results in the deaths of the O'Driscolls. After looting the ranch, they encounter Sadie Adler, whose husband was killed by the O'Driscolls. Taking pity on her condition, they bring her back to camp. Not long after returning, Arthur is asked by Abigail Roberts to find John Marston, who has gone missing. Arthur and Javier Escuella find John seriously wounded and scarred across the face after being attacked by wolves. They bring him back to camp, where he begins to recover.

A few days later, Dutch plans an ambush on the O'Driscoll camp, which is situated nearby according to an O'Driscoll they interrogated at the homestead. The gang attacks the camp, and after defeating them, find dynamite and information about a train belonging to Leviticus Cornwall that the O'Driscolls intended to rob. On their way back to Colter, they come across an O'Driscoll that they previously saw being reprimanded by Colm. Arthur volunteers to catch him and succeeds, learning that his name is Kieran. The gang ties him up in the stables, starving him for information.

Due to the gang's hasty escape from Blackwater, food and supplies were in short supply. Arthur ventures out with Charles Smith to find some food, during which Charles gives Arthur a bow and tells him that he'll have to use it, due to the hand injury which the former sustained during the failed ferry robbery. The two share a friendly conversation, discussing their history both in and outside of the gang, while Charles provides Arthur with some hunting tips. Arthur manages to take down two deer, and so he and Charles return to camp with enough food to last the gang for the next few days.

In order to fund their escape from the mountains, Dutch has the gang rob the Cornwall train. However, the detonator that the gang planned to use fails, so they have to chase after the train. Arthur, Lenny, and Javier jump onto the train from above, although Javier falls off immediately and Lenny also slips, but manages to grasp onto the carriage. After Arthur helps him up, the two manage to fight their way through the train and slay most of the guards, before the rest of the gang arrives and finishes off the remaining few. The gang then use dynamite to enter the private car, where they manage to find some highly-valuable state bonds. Dutch then leaves Arthur to deal with the last three guards as he wishes, all of whom had surrendered; their fate is therefore left to the player. After dealing with them, Arthur rides back to Colter.

Horseshoe Overlook Chapter

After the thaw comes in, the gang leaves the mountains for a new location in The Heartlands, near the town of Valentine. Arthur goes to the saloon in Valentine, where he meets Javier, Charles, and later Bill. A bar fight breaks out after Bill drunkenly attacks someone after entering the saloon. After fighting off some men, Arthur eventually engages a huge, burly man named Tommy, who overpowers Arthur and throws him out the saloon window on to the muddy street outside. After a bitter brawl, Arthur defeats him and beats him severely, stopping only when Thomas Downes pleads for him to do so. After the fight has ended, Arthur is called over by Dutch, where he meets Josiah Trelawny again. He learns that Sean MacGuire is alive, and they make plans to rescue him. Dutch sends Arthur to accompany Trelawny, Charles Smith and Javier Escuella in rescuing Sean. During the rescue attempt, Arthur takes part in the frontal assault along with Trelawny and Javier, while Charles scouts from a distance. After a bloody firefight with the bounty hunters, Sean is rescued and the gang members return to camp, throwing a party celebrating his safe return.

Arthur also goes on a hunt for a "1000 pound bear" with Hosea, who gives Arthur a raven black Shire horse, of which he can choose to either sell or keep at the stables in Valentine. The two set out to Grizzlies East to find the bear. After setting some bait, the two wait for the bear, who attacks them. Hosea thanks Arthur for saving his life and gives him a map of Legendary Animals. The two can either part ways or go back to camp together.

Arthur proceeds to interrogate the O'Driscoll that the gang captured in the mountains. Dutch calls Bill over to castrate Kieran with burning hot tongs if he doesn't reveal the location of Colm O'Driscoll. Kieran then says that he's at Six Point Cabin, and is accompanied there by Arthur, John, and Bill. Upon reaching the hideout, the trio stealthily take out some of the O'Driscolls, before a shootout eventually ensues. Arthur enters a cabin in the hope of finding Colm but is instead surprised by an O'Driscoll goon. Before Arthur can be killed, Kieran appears and fatally shoots the O'Driscoll, saving Arthur's life. Arthur then threatens him after Colm is not there, believing that he set them up. Kieran points out that he wouldn't have saved Arthur's life if that were the case and, with some more prompting from John and Bill, Kieran is allowed to stay with the gang. Arthur can also go buffalo hunting with Charles at some point during this chapter, and he can also rob the homestead of Chez Porter with Javier.

At some point, Arthur will receive a letter from Mary Linton, who asks Arthur to meet her. After reading the letter, Arthur is told by Leopold Strauss that he needs to recover a debt from Thomas Downes, a rancher. Arthur goes to Downes Ranch and confronts Mr. Downes. Thomas says that he is destitute, prompting Arthur to beat him. Eventually, Thomas' wife Edith arrives, saying that her husband is ill and they truly are destitute, leading to Arthur leaving the ranch. Arthur can meet Mary soon afterward, who tells him that her brother Jamie has been inducted into a batty cult known as the Chelonians. If Arthur agrees to help her, he will find Jamie with them near Cumberland Forest. Arthur scares them off and then chases the escaping Jamie, eventually catching him and shooting the gun out of his hand when he tries to kill himself, before returning him to Mary.

After returning from a scouting mission, Lenny Summers tells Arthur and Dutch that Micah started a gunfight in Strawberry after getting drunk and subsequently killed two O'Driscolls, which led to his arrest. Before attending to Micah, Arthur brings Lenny to Valentine for a drink to calm his nerves, and both of them get very drunk. Once he has sobered up, Arthur heads for Strawberry to rescue Micah. The Sheriff refuses to release Micah, so Arthur breaks the bars on his cell and a firefight ensues, with Micah immediately killing his cellmate, who was an O'Driscoll. Arthur says to Micah that they need to leave immediately, but Micah refuses, saying he has something to do. The two are forced to kill almost every lawman in the town until at last Micah arrives at a house and knocks on the door, kills the man living there and his wife, and retrieves his prized revolvers from them. The two then flee on their horses and fight off the pursuing lawmen, after which Arthur berates Micah for his recklessness for the unnecessary violence and going back for the guns. Micah says that he won't return to Dutch until he does something to redeem himself - he asks Arthur to meet him somewhere nearby to carry out a robbery.

Afterwards, Arthur goes out to meet Micah, as promised earlier, and so they set out to rob a stagecoach that Micah found out about from his O'Driscoll cellmate. After commandeering the carriage, they are then attacked by O'Driscolls, who try to rob them. Arthur and Micah eventually manage to fight them off from the other side of a river, allowing the two to finally claim the money. Later on, while at camp, Abigail asks Arthur to take Jack Marston fishing at the Dakota River. While there, they are approached by Andrew Milton and Edgar Ross; agents of the Pinkerton National Detective Agency. Milton reveals that they caught and killed Mac Callander, and tells Arthur that in exchange for turning Dutch in he will be spared the noose. Arthur angrily refuses and takes Jack back to camp after the agents leave.

John contacts Arthur and tells him that he heard of a train that will be moving through Valentine. He suggests that in order to get the train to stop, Arthur should steal a stagecoach carrying Cornwall oil. Arthur can steal the stagecoach, and rendezvous with Sean, Charles, and John. After putting the stagecoach in front of the train, it screeches to a halt and the gang boards it. Charles deals with the engineer, John goes down the train with a bag for the loot, and Arthur provides some encouragement for those not so willing to give. He then goes looking for Sean, who was supposed to have been dealing with the baggage car, only for him to have gone. Arthur eventually finds him in a tussle with a guard, who Arthur kills. The robbery is then cut short, with the law descending upon them. The four gang members are forced to flee and manage to escape the law.

John, who thinks they still need more money, talks to Arthur and tells him that he hears of a herd of sheep coming in. He tells Arthur to buy a sniper rifle and they ride up to a hill, shooting bullets at the ranch-hands. They flee, and Arthur corrals the sheep to the auction. The man who runs the auction recognizes the sheep and says if they pay him twenty-five percent of all profits, he will keep his mouth shut. This sum falls to eighteen percent after John negotiates with him. Arthur and John then go to the nearby saloon, where they meet Strauss and Dutch. During the meeting, Leviticus Cornwall and his hired guns capture Strauss and John. Dutch and Arthur rescue them, before fighting their way out of the town back to camp. Realizing that they can't stay in the area, Dutch sends Arthur and Charles to investigate Dewberry Creek, a possible camp location suggested by Micah. Arthur and Charles instead discover a German mother and her children, with their father missing. Charles manages to trace the father to Clemens Point, where they fight off some bandits and free him. Arthur returns him to his family while Charles returns to the others to divert the caravan to Clemens Point, a much better location for camp.

Clemens Point Chapter

After moving to the new camp location, Hosea, Arthur, and Dutch go out riding. They encounter Sheriff Leigh Gray, who has captured Trelawny due to him running an illegal gold prospecting operation. After Arthur recaptures a group of outlaws who escaped, Trelawny is released. In addition, Gray decides to deputize Arthur, Dutch, and Bill Williamson in order to crack down on a Lemoyne Raiders moonshine operation. With the help of Deputy Archibald MacGregor, the three gang members succeed in bringing down the moonshine operation, earning favor with the Sheriff.

Dutch tells Arthur to go to Caliga Hall to gather more information about the Gray family. He ends up talking to Beau Gray, who asks him to go to Braithwaite Manor and deliver a letter to his secret lover, Penelope Braithwaite. After delivering the letter to her, she gives him one of her own back, to give to Beau. The letter will say that Penelope is planning on going to a women's suffrage rally. The news that Penelope is going to a women's suffrage rally alarms Beau, and he tells Arthur that her life is in danger, offering him money if he will help him save her. Arthur and Beau ride up to the carriage where the protesters will be riding in, and when they are unsuccessful in convincing her to leave, Arthur is tasked with driving the carriage to protect her. At Penelope's request, Arthur takes Beau away to save him from his cousins. Arthur is subsequently paid by Beau, before he then returns to camp.

Dutch grows concerned over Trelawny's disappearance and sends Arthur and Charles to find him. They find the caravan he had been staying in, which has blood on the floor and signs that Trelawny had left in a hurry. The two track his trail to a small camp, where they discover some of his belongings. The pair are attacked by two bounty hunters at the camp, whom they promptly subdue. They interrogate one of the bounty hunters, who reveals that Trelawny is being held at a nearby farmhouse. The duo ride over and find him being escorted into a cabin by a few bounty hunters. They attack the bounty hunters, and they flee into the nearby tobacco field. The two venture into the field, and hunt down the remaining bounty hunters, before returning to Trelawny. He insists that he told them nothing, and they bring him back to camp safely.

Later on, Arthur is asked by Uncle if he wants to join a stagecoach robbery. Along with Charles and Bill, Arthur accepts the offer. Unfortunately for them, the stagecoach turns out to be owned by Cornwall, who has hired a small army of private mercenaries to protect the stagecoach. After robbing the stagecoach, the gang members are forced to flee to a nearby barn, where they attempt to hide. The hired guns, however, find them and light the barn on fire while opening fire on them at the same time. The men are forced to fight their way out of the barn and into the forest, where they engage some of Cornwall's men in combat before escaping back to camp.

Not long after, Lenny approaches Arthur and tells him that after talking to some of the black community in Rhodes, he has learned that the Lemoyne Raiders have a large store of military-grade weapons stockpiled. Arthur agrees to rob the raiders, and he and Lenny ride to where Lenny's contacts said to go to. The two men see a coach coming by, and they follow it at a safe distance before coming upon Shady Belle. The two attack the manor, and after eliminating the Lemoyne Raiders there, take the coach and drive it away. Some other raiders attempt to intercept them but are vanquished by the two. After getting back to camp, Arthur claims a Bolt Action Rifle from the stash as his own and says they will sell the rest to get some more cash for the camp. Arthur can also take part in various robberies with other gang members, such as robbing a homestead with Sean, robbing a stagecoach with Sean and Mary-Beth, and another stagecoach with Bill and Tilly. Aside from this, he can go fishing with Kieran at some point, and later with Javier.

Almost immediately after returning, Bill and Karen Jones approach Lenny and Arthur and propose robbing the Valentine bank, which they have already collected information on. After a bit of prodding, he agrees, and the four ride to Valentine. Karen pretends to be either a lost girl or a harlot, and after confusing the guard, knocks him out. Arthur can then either place dynamite on the safes to blow the locks off, or silently crack them. On the way out, they are attacked by the law, but the four gang members succeed in fighting their way to safety. Afterward, Arthur rides to Downes Ranch, to get the money from Edith Downes that her husband owed.

At some point, the gang hears that the O'Driscolls have planned a truce meeting for Dutch and Colm. Although Hosea instantly sees it as a trap, Dutch agrees to check it out, after some persuasion from Micah. Arthur, who is also suspicious, accompanies them. He is sent to be a sniper on a cliff overlooking the meeting but is captured by the O'Driscolls and later imprisoned in their hideout, as well as being shot in the shoulder. Colm reveals himself to Arthur and says that they captured Arthur as a way of luring Dutch so that they could give him to the Pinkertons. After Colm leaves, Arthur cauterizes his wound and makes his escape back to camp, where he takes a few weeks to recover.

The gang will then decide that in order to get some more money for their stores, they will rob both the Braithwaites and the Grays. Arthur will first go with Sean, and the two will light the Gray's tobacco fields on fire using moonshine, in exchange for a significant sum of money from the Braithwaites. He will then go with John and Javier, and the two will go to Braithwaite manor, and steal the family's prized horses. Although they are told by Tavish Gray that they can sell the horses to a horse-fence for five-thousand in cash, this proves to be a lie and they end up with a measly seven-hundred. The gang is then told by the Grays to meet them at Rhodes for a potential job opportunity. Bill, Micah, and Sean go to Rhodes, shortly followed by Arthur, however, it turns out to be an ambush. Sean is shot dead almost immediately, and Bill is taken captive by the Sheriff. Micah and Arthur clear the street, before confronting Sheriff Gray and his deputies. Sheriff Gray exits his office holding Bill hostage, but is immediately shot and killed by Arthur, before deputies are then gunned down by Arthur and Micah. Afterwards, Arthur expresses his affection for Sean and asks Bill to give him a proper burial.

Upon returning to camp, Arthur hears that the Braithwaites have taken Jack captive, in revenge for stealing their horses. A large posse of gang members attack Braithwaite Manor, and after a long fight take Catherine Braithwaite captive. After she refuses to reveal the location of Jack, they burn down her manor. She then reveals that her sons gave him to Angelo Bronte, an Italian crime lord living in Saint Denis, before running into her burning home as the gang leaves her. After returning to camp, Agents Milton and Ross appear once again with a proposition for Dutch to turn himself in, in exchange for the rest of the gang being allowed to flee and be pardoned. The offer is turned down and Milton leaves, promising to return with fifty men. The gang then quickly prepares to relocate to Shady Belle, which Lenny and Arthur had previously cleared of Lemoyne Raiders. John and Arthur will go to scope it out and kill the remaining Raiders. Once this is done, the gang will move into their new home.

Saint Denis Chapter

After relocating to Shady Belle, John, Dutch, and Arthur go to Saint Denis, to find out where Bronte lives. Arthur eventually learns he lives at a mansion near the river after chasing a street urchin that stole from him, and the trio goes to confront him. The three gang members enter the house, and after almost starting a gunfight with his men, they strike a deal: John and Arthur will deal with a group of grave-robbers, and in exchange, Bronte will give Jack back. The two men go the graveyard, and after being ambushed by the criminals, gun them down. They then grab their loot and escape before the law shows up. The two will return to Bronte with the loot, and Bronte will release Jack, after offering Dutch an invite to the Mayor's party.

Bill, Hosea, Arthur, and Dutch will arrive at the Mayor's party, and quickly break up so that they can pursue different leads. Arthur will hear a servant talking about Leviticus Cornwall, and after being prompted by Dutch, will follow him. Arthur will steal documents relating to him, before fleeing the mansion and meeting up with the rest of the gang. Although Bill complains that they have found no leads, Hosea will say he has a few, including a potential riverboat robbery involving a high stakes poker game, and even Lemoyne National Bank.

After hearing about the riverboat tip, Trelawny decides to use it to their advantage. He pulls some strings and succeeds in getting Javier, Strauss, Arthur and himself on board as well as befriending the dealer to rig a poker game. While onboard, Javier manages to pose as a guard on the riverboat and Strauss finds a seat in Arthur's view. Arthur then gets into the poker game with Desmond Blythe and some others on the boat, and with Strauss's help in cheating, Arthur wins. After losing all of his money to Arthur, Blythe offers one final bet, in which he uses his Reutlinger pocket watch as credit. Arthur accepts Blythe's offer and beats him. The pit boss arrives and congratulates Arthur on his win, before escorting both him and Javier upstairs to the vault where the Reutlinger is located. After he opens up the vault, Javier and Arthur point their guns at him and tell him to surrender his hidden pistol. While Arthur loots the vault, the pit boss draws a second hidden gun, so Arthur is forced to shoot him. Unfortunately, the sound of the gunshot alerts the guards, who rush to see what happened. Arthur and Javier reunite with Strauss and Trelawny, but the guards discover that they were the culprits and attack them. After fighting off some of the guards, the group jump off the ship and swim to shore, where they divide the spoils.

Later on, Arthur goes to talk to an Indian chief named Rains Fall. He finds him at Saint Denis, along with his son Eagle Flies. Rains Fall tells Arthur that the US Army plans on moving his tribe off of their land, and he has a proposition for him. He asks Arthur to steal incriminating documents from the Cornwall Refinery, which could potentially put a stop to their relocation. Arthur accepts, and later sneaks into the refinery using a wagon destined for the storage area. After forcing a man to give him the papers, he makes his escape. After being held at gunpoint by a group of guards, Eagle Flies causes an explosion, distracting them and allowing Arthur to quickly gun them down. The two escape together, after which Eagle Flies pays Arthur and says that he hopes that the documents will help.

In camp, Susan tells Arthur that Tilly has been kidnapped by the Foreman brothers and that they need to go and rescue her. They come across a safehouse and rescue Tilly, before setting off to find Anthony Foreman, the leader. After he is captured, he is brought back to Tilly, where the player is given a choice to either kill him or spare him, with Susan advocating the former, and Tilly the latter. No matter which option is chosen, Tilly will not be disturbed by the Foreman brothers ever again.

Sadie asks Arthur to talk and tells him that Kieran has disappeared and she is worried about him. Almost immediately after she has finished speaking, Kieran's decapitated body comes into camp and O'Driscolls assault the gang. The gang attempts to hold them off at the road, but are forced to retreat inside the plantation house. It is then that Dutch realizes that Sadie is outside, and is fighting for her life. Arthur charges out and kills the people attacking Sadie, but she refuses to go inside, preferring to avenge her husband. The two engage members of the enemy gang, and force the O'Driscolls to retreat.

At some point in this chapter, Arthur can join Micah in robbing a stagecoach, bringing Bill along. As well as this, he can also rob a stagecoach with Lenny, although it proves to be a setup. Additionally, Arthur can also go rustling with Uncle.

Dutch tells Arthur to come over and tells him that the two of them, as well as Lenny, are going to rob the Saint Denis trolley station after getting a tip from Angelo Bronte. The three break into the station and hold the clerks at gunpoint, before realizing that only ninety dollars are in the vault. The three then attempt to escape, but police are now everywhere. They board a trolley and use it to ride out of the city centre. The trolley eventually crashes, forcing the three to fight the policemen on foot. Eventually, they commandeer a stagecoach and ride to safety. Dutch then comments on how he thinks Lenny saved them, and Arthur gives them each fifteen dollars.

Later, Arthur is contacted by Mary, who asks him to meet her in Saint Denis. Arthur does so, and Mary tells Arthur that she is very worried about her father, who is sinking ever deeper into whoring, drinking and gambling. Mary eventually encounters her father, who storms out soon after she begins talking to him. To find out what he’s doing, Mary and Arthur tail him, witnessing him vomit, and then meeting Ashton, who Mr. Gillis sells a brooch to. Recognizing it as a family heirloom from her mother, Mary confronts him about it while Arthur chases Ashton to get the brooch back. After retrieving the brooch, Arthur gives it to Mary and asks where her father went, to which Mary responds by saying that she doesn’t know and no longer cares. She then invites Arthur to go to the theatre with her, where the player can choose if they’d like to go or not. Afterwards, Mary asks Arthur to run away with her, but Arthur declines, saying that he is a wanted man which would only put her in danger, and that he has people to take care of. Realising that Arthur would never renounce the life of an outlaw, Mary says goodbye and the two part ways.

Back at camp, Dutch asks Arthur to come to the balcony, and he tells him that he and Hosea can't agree on what to do next and that he is the tiebreaker. Dutch says that he wants to kill Angelo Bronte for tricking them, and says it will make robbing the bank easier. Hosea, meanwhile, says the plan is foolhardy, and will only endanger them. Arthur sides with Dutch and the two go to Lagras where they are going to broker a deal with a fisherman named Thomas. Dutch talks to him, and they agree that they will aid him in finding his assistant who has gone missing. In exchange, he will ferry the gang to Bronte's mansion. The three men find him in the swamp, bring him to the boat, and start rowing back to Lagras. Unfortunately, along the way, they are attacked by a massive alligator. He bites the young man's leg and throws him into the water. They pull him out, then shoot at the giant alligator, scaring it off, before returning to Lagras.

When Arthur returns to Lagras, the gang boards Thomas's boat and make their way toward Angelo Bronte's mansion. Once there, the gang gets shot at and takes cover and opens fire on the guards positioned in the courtyard. Reinforcements arrive, but the gang secures the area, and approach the door. Arthur blasts the lock off of the door, and the gang begins clearing the rooms. Arthur goes upstairs and enters a room, only to be surprise attacked by the crime lord. After subduing Bronte, Arthur carries him downstairs, and they head toward the boat. Unfortunately, policemen hear the gunshots and arrive, forcing the gang to fight their way to the boat. Once on the boat, they set off to Lagras, planning on ransoming back Bronte. Bronte, however, believes that the gang will turn on Dutch for money. He offers thousands of dollars to whoever kills Dutch, and when no one takes him up on the offer, begins insulting Dutch. An enraged Dutch responds by drowning Bronte and then throwing his body overboard to be ravaged by alligators, shocking the rest of the gang.

Back at camp, Dutch and Hosea finalize the plan for the robbing of the Saint Denis Bank. The gang readies and rides out the next morning, and on the ride, Dutch goes over the plan. Hosea and Abigail will cause a diversion to divert police away from the bank, while the rest of the gang will enter the bank's front doors. Once inside, Arthur loots the safe, when suddenly the Pinkertons arrive. The bank is completely surrounded, and Agent Milton calls for them to surrender, holding Hosea hostage. After refusing Dutch's pleads for negotiation, Milton shoots Hosea in the chest, killing him. The gang attacks the Pinkertons in full force and a shootout ensues. Dutch instructs Arthur to use dynamite to blow a hole through the side of the bank in order to create a path of escape. Arthur blows open the wall and makes his way to the rooftop, where he proceeds to lay down cover fire so the gang to make a run for it. The gang joins Arthur on the roof without John, who has been captured by the Pinkertons. As the group tries to escape on the roof, Lenny is gunned down by Pinkertons, and Arthur pauses a moment to mourn his fallen friend. The gang then make their way to an abandoned building where they wait until nightfall, before heading to the docks where they hope to find a boat to ferry them away. Unfortunately, the police have the area under heavy surveillance, and they cannot continue. Charles causes a distraction, allowing the rest of the gang to reach the dock. They then board a ship destined for Cuba, but the boat sinks and Arthur is separated from the rest of the gang.

Guarma Chapter

Arthur washes up on the shore of Guarma and searches for civilization. He comes upon the gang at a campfire, but the reunion is cut short by the arrival of the local military, who arrest them and transport them in shackles to jail. Along the way to the jail, rebels bombard the soldiers with bullets. In the confusion, Arthur collects keys from a dead soldier's corpse and uses them to unlock the shackles. After killing off the guards leading them, Hercule Fontaine, the revolutionary leader tells the gang to follow him. As they rush away, Javier is shot in the leg by reinforcements, and they are forced to leave without him. Despite this, Hercule leads the remaining gang to a small rebel outpost, stocked with rifles. Reinforcements soon arrive, but the gang and Hercule are ultimately victorious. They then proceed to a church turned rebel outpost called La Capilla.

After arriving at La Capilla, Arthur rests for a short time, before setting out to find a way off the island. One of the two things he does to get off the island is going with Dutch to rescue Javier. The two of them go to a cave where an old lady named Gloria is. Dutch pays her a gold ingot to lead them through the cave, up to a ladder that would bring them up to Aguasdulces. It is then that she demands more money, and when Dutch can't pay the rest of the promised money, she pulls a knife on him. Dutch then grabs her, and kills her, prompting dismay from Arthur. The two of them then enter Aguadulces, where they see Colonel Fussar and a group of soldiers, who are dragging Javier along with a donkey and beating him for information on who the gang are. The pair quickly begins looking for ways to find a distraction, which they find in the sugar refinery. Dutch cuts up the bags of sugar, spilling it all over the floor, before they blow up the furnace. In the distraction, they fight their way to Javier. After Dutch picks him up, they flee the settlement, until they reach the river of Arroyo de la Vibora. At the river, Arthur tells Dutch to take Javier while he holds the bank. Waves of enemies assault his position, but Arthur prevails and departs.

Arthur then goes and investigates a group of workers who have disappeared. Arthur is unfortunately captured, and imprisoned with two other militants. A guard approaches him and is about to beat him up when he attacks. Arthur swiftly slays the guard, and then with another militant sneak through the camp. They save three men from execution, before engaging and defeating the soldiers.

After doing this, he goes with the gang to Cinco Torres. Here, they see a Cuban warship approaching, and swarms of enemies attacking. The gang and Hercule shoot at them from above, until they reach the fort. Hercule, Dutch, and Arthur then rush out and clear out the soldiers that are preparing to take the fort. They then rush back to the top of Cinco Torres and man the cannon as the warship approaches. After many shots, the warship falls, and they begin planning on making their escape off the island.

The gang is preparing to leave when they see a gun battery preventing their escape. Realizing it has to be silenced, the gang assaults the battery, and Arthur blows up the cannons. They then set out cutting their way to the ship. While fighting Aguasdulces, Arthur breaks into the worker's cabin to find the captain and is put on gunpoint by Levi Simon. Dutch breaks in, and puts Simon on gunpoint before Fussar aims his own gun at Dutch. The standoff ends when Arthur kicks the ship captain his rifle, and he kills Simon by shooting him in the chest. Fussar flees the cabin in the confusion and runs. They then set out fighting their way to the ship in earnest, when they find Fussar has occupied the final tower with a machine gun. Arthur blows down the tower, killing Fussar and allowing the gang to depart the island at last.

Arthur arrives at Van Horn Trading Post, where he steals a horse to return to Shady Belle. The site is abandoned when he gets there, but he finds a letter written by “Caroline” which says that they are at Lakay. As he prepares to head out, a group of Pinkertons arrives; Arthur either leaves silently and without alerting them or fights them. Regardless of his choice, he heads to Lakay immediately after. When he arrives, he finds the entire gang who weren't stranded on Guarma. They welcome him and Abigail informs Arthur of John’s imprisonment at Sisika Penitentiary before the rest of the gang arrive. However, their reunion is cut short by the arrival of Agent Milton and a group of Pinkerton agents who attack the camp, with the help of Sadie and Bill they repel the attack with the aid of the Gatling gun. Sadie then asks Arthur to meet her at some point in Saint Denis so they can brainstorm how best to break John out of prison.

Dutch orders Arthur to clear out an old hideout called Beaver Hollow, home to a group of cannibals called the Murfree Brood, Arthur brings Charles along, and Arthur tells Charles about Guarma while he tells Arthur about the scramble to flee to Lakay. Eventually, whether through canoe or horse riding, they eventually reach Beaver Hollow. The pair sneaks through the camp, quietly killing the enemies until the alarm is sounded. The two then forcibly storm the hollow and clear out all the enemies. In doing so, they find a young girl named Meredith, who had been captured and tortured by the Brood. Arthur takes her back to her mother in Annesburg, before returning to the Hollow where the rest of the gang has assembled. Drunk, Molly then stumbles into the camp and says that she was the rat, telling the Pinkertons about the Saint Denis Bank robbery. While the rest of the gang looks on shocked, Susan puts an end to her by peppering her with a shotgun.

Beaver Hollow Chapter

If Arthur has high Honor: While in Annesburg, Arthur notices Edith Downes, the wife of the late Thomas Downes whom he contracted tuberculosis from. Arthur walks up to her and she becomes very angry at him, saying that it's his fault that her husband is dead and her son is working in the mines. Feeling horrible for what he did, Arthur brings Archie back from the mines and gives him some money to help rebuild their lives. Unfortunately, Edith does not want to leave and continues practicing prostitution to make money for the family. Arthur confronts her about this out in the woods and finally convinces her to leave town.

Arthur goes to Saint Denis to meet Sadie, but is seized by a violent coughing fit and collapses. A stranger escorts him to a clinic, and a doctor named Joseph R. Barnes diagnoses Arthur with tuberculosis, having contracted it from Thomas Downes several months earlier. Arthur is overcome with emotion at this news, as such an illness would mean certain death. The news shakes Arthur to his core and ultimately causes him to change and become a better man.

Arthur meets up with Sadie following his diagnosis. She says that she wants to survey the prison to make sure that John is actually there before launching a rescue attempt, and has paid a hot air balloon operator, Arturo Bullard, to give Arthur a tour. Arthur then uses the balloon to inspect Sisika Penitentiary to see if John is still there. He spots John working field detail and the guard opens fire, forcing them to leave. When they reach the mainland, Arthur spots Sadie being chased by a group of O'Driscolls and opens fire upon them from the balloon. Bullard is shot and killed by the rival gang, and the balloon crashes. Arthur and Sadie then engage the assailants in a bloody gunfight in which they are victorious.

Arthur then heads to the docks at Copperhead Landing, located a few miles from Sisika Penitentiary, to help Sadie break John out of prison. Abigail protests that she should come, but Sadie and Arthur shut her down saying that she would be an extra burden. Abigail reluctantly accepts this and thanks them for what they are doing, before Arthur and Sadie sail and dock along the islands shore. The pair climb a watchtower that overlooks the fields, and take down the guard in the tower, before opening fire and killing two other guards in the fields. They take a prison guard named Milliken captive, and Milliken tells them that John is not working that day. With Milliken hostage, they march up to the main gate of the fortress and tell them that they want to trade John for the guard. They make the trade, and the three flee the island with enemy guards hot in pursuit.

Arthur is called on by Dutch and Micah to go help them confront Cornwall in Annesburg. They hide in the harbor, near to where Cornwall is expected to arrive. Dutch waits with Arthur, while Micah is sent to follow one of Cornwall's aides. After hearing Cornwall talking to the Pinkertons, Dutch reveals himself. He demands that Cornwall give him $10,000, his boat, and safe passage out of the country. Cornwall refuses, and Dutch shoots him in the chest, killing him. Pinkertons and hired guns swarm the gang, and the three men narrowly fight their way out of town. During the operation, Micah manages to steal papers from the Cornwall company, which he and Dutch keep so that they might make plans.

Arthur eventually heads to Saint Denis with Sadie and Dutch to ensure Colm is hanged. Arthur and Dutch disguise themselves as police officers and Sadie disguises herself as a lady of high society, all to lessen the chances of them being recognized. They find two O'Driscolls in the crowd and realize that there is a sniper on top of the building. Arthur eliminates the sniper, Dutch and Sadie capture the O'Driscolls, and with no one left to save him from the noose, Colm is hanged. Sadie then kills both her hostage and Dutch's in a fit of rage, leading to a shootout. After the O'Driscolls are dealt with, Dutch and Sadie return to Beaver Hollow, followed by Arthur.

Arthur receives a letter from Mary, which says that she wishes to cut ties with him, as it is the only way she can move on, while expressing regret that they could never be together. As well as sending Arthur a letter, she also sends him back his wedding ring. Mary was, however, unaware that Arthur was terminally ill with Tuberculosis and that he would die soon.

The papers that Micah stole reveal a large shipment of dynamite being transported from Annesburg to Saint Denis, so Bill and Arthur are sent to intercept it and take it for the gang. They go to Van Horn Trading Post and set up an ambush: Bill plays drunk in the middle of the road and Arthur positions himself afar so that he may act as a sniper. When the stagecoach stops, the two open fire on the guards and seize the carriage. Waves of hired guns pursue them, but the pair manage to fend them off and escape with their lives. Once they get to safety, Micah instructs John to take the dynamite to Bacchus Bridge, and then asks Arthur to join him there later on to set up the dynamite.

Arthur is also tasked by Strauss to go after two debtors: a deserter from Fort Wallace named J. John Weathers, and Arthur Londonderry, a miner. Arthur first goes after Weathers, who offers supplies from the wagon to pay off his debt, only to be attacked by soldiers who were after him. Arthur is forced to help Weathers defend the wagon, but the wagon is set alight by a lantern and destroyed. After killing the soldiers, Arthur sees Weathers lead a Wapiti Indian woman who he is in a relationship with and sees the situation they’re in. Weather’s offers a locket for the debt, leaving Arthur with the choice of accepting it or absolving the debt. Arthur then goes after Londonderry, only to find out that he has died. Arthur then goes after the widow looking for the money, but after finding her and seeing that she and her son are destitute, Arthur can choose to either absolve the debt, or do that in addition to giving Mrs. Londonderry some money to live on.

Arthur returns to camp, angry at the suffering Strauss had caused. He tells Strauss to get up and takes him over to where his belongings are. Confused at what Arthur is doing, Strauss protests, but Arthur ignores his attempts at reconciliation. He throws money at Strauss' feet and orders him to leave, which Strauss does.

Arthur meets with John by Bacchus Bridge, and the two blow it up in order to cut off the government supplies. This endeavor almost costs them their lives, as they are almost struck by the train. Afterwards, John tells Arthur that he is afraid for his family due to Dutch's descent into madness. Arthur tells John that he agrees, and John tells him that Abigail thinks that she knows where the money is. Arthur tells him to investigate further and talk to him afterwards.

Eagle Flies rides into Beaver Hollow and tells the gang that the army stationed at Fort Wallace has taken their horses, and he needs help to get them back. Dutch, seeing an opportunity to damage the government, agrees. He calls for Charles and Arthur to follow him, the two worry seeing Dutch take advantage considering Dutch’s recent changes in behavior and the four men ride east, where they plan on stealing horses from a government ferry. The four of them swim to the boat, sneak on board, and knock out the guards. They then grab the horses and flee back to shore. After reaching the shore, Eagle Flies and Dutch take the horses back to the reservation, while Arthur goes to meet Rains Fall.

Arthur reaches the reservation and meets Rains Fall. After the Indian chief realizes that Arthur has tuberculosis, he tells him that he has some things that could ease the pain and they go riding out onto the mountain looking for the herbs. While traveling, a man named Captain Monroe asks for his help, and Arthur pledges to help him. After gathering up all the herbs, the two go to a sacred place to the Wapiti, only to find it burned and its sacred objects were gone. After realizing that it was the Army's doing, Arthur sneaks into the camp, steals the objects back, and gives them to Rains Fall, who thanks him. The two then return to camp and separate.

Arthur goes and meets up with Monroe, who shows him a young child who has caught smallpox, due to Colonel Favours stopping a shipment of vaccines from reaching the reservation. Disgusted by this, Arthur demands that Monroe show him where the shipment is traveling. He then rides after the wagon carrying the vaccines and steals them back. He then returns to the reservation with the supplies and gives them to Monroe.

At the order of Dutch, Arthur meets up with him and a group of Indians led by Paytah and Eagle Flies. Dutch tells him that they plan on trapping the soldiers in the canyon to tar and feather them. However, Arthur sees that Dutch is simply using them and not helping them. He tries to dissuade Dutch from being involved, only to be disappointed when Dutch brushes off his concerns. Reluctantly, Arthur gets to work; he and Dutch place dynamite next to the trees and wait for the soldiers to arrive. When they do, Dutch pushes the detonator and the trees collapse, blocking the road. The group demands that the soldiers surrender, but Army reinforcements arrive and swarm the would-be ambushers. Arthur, Dutch, and the Indians fight their way down the pass, but the majority of the Indians are killed or captured, forcing Arthur and Dutch to run. They flee to the top of a cliff, and after being surrounded by the army, jump to the safety of the waters below.

Following the capture of Eagle Flies, a meeting is called between Colonel Favours and Rains Fall. Rains Fall asks Arthur and Charles to come along, and Arthur agrees due to pleading from Charles. During the meeting, Arthur breaks out in a fit of coughing and has to take a break in a tent. In the tent, he hears that Favours plans on executing Monroe, and puts himself on his guard. After the meeting breaks down, Favours arrests Monroe and announces his plans to execute him. Charles and Arthur attack, grab him and flee. They hide behind a rock and defeat the army in a long battle, before taking the captain to Emerald Station.

Charles and Arthur learn that Eagle Flies is being held at Fort Wallace, and decide to break him out. They cross the river and ride up the fort, where they wait until night. They then slay several sentries silently with bows, before climbing the back wall with a rope. They then slay several guards on the walls, before attacking the army and fighting their way into the jail. After releasing Eagle Flies, they blow a hole in the back wall and run to canoes lying along the river. Although soldiers attempt to shoot them out of the canoes, they succeed in escaping the area, and Charles brings Eagle Flies back to his father.

Eagle Flies shows up at Beaver Hollow with a large force of warriors from the reservation and tells the gang that the army raided the reservation. He then asks for the gangs to help in destroying the Cornwall company refinery in retaliation. It is then that Rains Fall rides in, and begs for his tribe not to go to war. They instead ride off, leaving the gang behind. After a quick discussion, the majority of the gang follows. When they arrive at the scene, they see many that many of the Wapiti Indians have been killed. Arthur soon spots Eagle Flies, and the gang splits into two groups – with Arthur leading a force to rescue Eagle Flies. They succeed in rescuing Eagle Flies, and then meet up with Dutch's force near the warehouse. After fighting to the warehouse doors, Dutch and Arthur enter, and take the government bonds. As they leave, however, a pipe bursts, which incapacitates Arthur. Immediately afterwards, more soldiers arrive, while Dutch leaves Arthur to die. Just before he can be killed by the soldiers, however, Eagle Flies appears and kills the soldiers in rapid succession, only to be fatally shot in the abdomen by Colonel Favours himself. Favours then turns towards Arthur to kill him too, but Arthur manages to shoot and kill him first. He then exits the warehouse, and after a brief exchange with Dutch over the latter abandoning him, Arthur takes Eagle Flies back to the reservation with Charles and Paytah. When they reach the reservation, Eagle Flies succumbs to his wounds, while Arthur says goodbye to Charles, who stays with the Indians to help them escape the Army. Soon after leaving the reservation, Arthur suffers from a second, severe coughing fit and falls into unconsciousness. Luckily for him, the German family who he had helped earlier that year find him and take him to Annesburg, where Arthur regains consciousness.

Dutch announces to the gang that they are pulling off one more big heist, before leaving the country. He tells them that they are going to rob an Army train going through Saint Denis, containing payroll and supplies to repair Bacchus Bridge. They ride to Saint Denis, but the train goes right through the city and so they are forced to go in pursuit of it. After boarding the train, swarms of enemies assault the gang, and although Arthur fights them off, John is shot in the left shoulder after uncoupling a burning train carriage. Dutch says that he will rescue him, and goes after him while the rest of the gang eliminate the final soldiers guarding the train and take the loot. After this, Dutch appears and tells him that John had died, leaving Arthur saddened.

As they return, they come across Tilly, who says that Abigail has been captured. Dutch and Micah decide to leave her, followed by the others. Refusing to leave his old friend to die and have Jack become an orphan, Arthur and Sadie go to Van Horn where she is being held. Arthur covers Sadie from a lighthouse while she fights her way through the town, but after reaching the building where Abigail is being held, she is ambushed by two Pinkertons and captured. Arthur then fights his way through the town to rescue her and kills the guards who she was ambushed by, only to be held at gunpoint by Agent Milton. Milton tells him that Micah betrayed the gang and fed information to the Pinkertons since his return from Guarma, before being locked in a struggle with Arthur. Suddenly, Abigail shoots Milton in the temple with Sadie’s revolver, killing him and saving Arthur. Arthur takes Abigail back to Tilly and Jack, and tells them to leave with Sadie, while he confronts Micah. Before she leaves, Abigail gives Arthur the keys to Dutch's money stash and tells him where to find the money before saying goodbye.

Arthur walks into camp, and announces that Micah is the traitor, which results in Micah and Arthur drawing on each other. At first, no one is willing to take sides, until John stumbles into camp saying that Dutch left him to die. Susan also sides with Arthur, and threatens Micah with a shotgun. Unfortunately for her, Javier announces that Pinkertons are coming, distracting her and allowing Micah to kill her. The rest of the gang unites behind Dutch and Micah, but Pinkertons arrive before Arthur and John can be killed by the others. Arthur and John escape through the cave, where Arthur reveals to him that Micah is the rat. After reaching the surface Arthur tells John that his family are safe at Copperhead Landing, and tells him to make a good life for him and his family with second chance he has before they are forced to escape into the woods, with Dutch and the others on their tail, exclaiming that John and Arthur are traitors. Eventually, Arthur and John have their horses shot from under them, forcing them to go on foot after killing Pinkerton attackers. Arthur then has a difficult choice to make: he can either return for the money or assist John's escape.

If Arthur helps John to escape: Arthur continues on with John and the two head towards the mountains. Eventually, Arthur tells John to continue alone while he holds off the Pinkertons, before giving him his hat and belongings. John reluctantly parts ways with Arthur, while the latter is attacked by Micah; both men fall from a ledge onto the ground below, and subsequently engage in a fistfight. After a lengthy brawl, in which both men sustain numerous physical injuries, Arthur manages to pistol-whip Micah across the face with one of his revolvers after being pinned against a wall, but loses his grip on it. Arthur then crawls towards this revolver in order to kill Micah, but is ultimately prevented from doing so by Dutch. Arthur tells Dutch again that Micah is the rat, that he gave him everything, and that John is the only one who made it, while Micah picks up another of his revolvers from the ground and prompts Dutch to come with him and get the money. In the end, Dutch discontentedly walks away, abandoning both Arthur and Micah.

  • High Honor: After Dutch abandons him, Micah angrily walks away from the area, leaving Arthur to die. Arthur then crawls to the edge of the cliff and witnesses his final sunrise as he passes away, succumbing to his tuberculosis, his injuries, and exhaustion.
  • Low Honor: Instead of fleeing after Dutch walks away, Micah approaches Arthur and aims a revolver at his head, vengefully claiming that Arthur is not better than him. Micah then shoots Arthur in the forehead, killing him instantly, before laughing, spitting on his corpse, and leaving.

If Arthur goes back for the money: Arthur gives John his hat and belongings and leaves John to flee by himself, before fighting his way back to the gang's camp, where he manages to find the sack of money in Dutch's chest inside the cavern. As he exits the caves, he is suddenly attacked by Micah and stabbed in the side with his own knife. After wrestling Micah off him and taking back his knife, Micah takes out his own blade and the two engage in a knife fight.

  • High Honor: Eventually, Arthur manages to slash Micah's left eye, blinding it. Enraged, Micah tackles Arthur to the ground and tries to stab him, but to no avail, as Arthur bites Micah's hand and punches him in the face, forcing him off. Dutch arrives to break it up but, after Arthur re-iterates that Micah betrayed the gang, Dutch decides to abandon both of them, despite Micah dismissing the claim as "nonsense". Micah then leaves, taking the sack of money which Arthur took from the chest. Arthur is left to die, and watches the sunrise shortly before he succumbs to his Tuberculosis, his initial stab wound, and exhaustion.
  • Low Honor: Instead of slashing Micah‘s left eye during the fight, Arthur loses his balance and is tackled to the ground. Micah manages to stab Arthur in the chest during the struggle before Dutch arrives to break it up. Arthur says again that Micah is the rat and demands that Dutch kill him, but Dutch walks away. Arthur then begins to crawl away, but Micah approaches him with a knife in hand and finishes Arthur off by stabbing him in the back.

Depending on how Arthur died, a deer basking in the sunlight (High Honor) or a coyote in the rain (Low Honor) is seen, while the song "Crash of Worlds" by Rocco DeLuca plays in the background (its tone differs according to Honor). At some point after his death, Arthur's body was found by Charles Smith, who buried him in a beautiful location facing the evening sun, the way he would have wanted. The grave can be found in Ambarino, northeast of Bacchus Bridge.

Epilogue

He did save us, yeah. None of us would be here today if it weren't for Arthur.
Abigail Marston to Jack Marston

Arthur's attempt in giving Marston a second chance in life proved fruitful as, eight years later, John and his family manage to buy land in Beecher's Hope to live a new life as ranchers.

Years after Arthur's death, Mary is seen visiting his grave, mourning his loss, as well as an eagle or a coyote, depending on his honor.

Arthur's death is avenged in 1907 when John, Sadie and Charles manage to track down Micah and his gang at Mount Hagen. Micah gets his comeuppance and is jointly killed by John and Dutch for betraying the Van der Linde gang to the Pinkertons. Ironically, John's act of hunting down Micah and avenging Arthur's death ultimately leads to Edgar Ross kidnapping his family and his own death four years later.

After the player has reached 100% completion, a short cutscene plays where John visits Arthur's grave. John will be shown completing Arthur's journal while uttering the words "Guess we're just about done, my friend" before the cutscene transitions back to normal gameplay.

Character

Personality

There's a good man within you, Arthur, but he is wrestling with a giant.
Mary Linton to Arthur Morgan in her letter

Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few qualms about killing. At his worst Arthur could be extremely ruthless and completely unsympathetic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn't above joking or employing sarcasm with his friends. Notably Arthur was kind and polite to John Marston's then-four-year-old son, Jack, having a gentle demeanor around the young boy in contrast to his threatening persona.

Despite his ability to commit great acts of violence Arthur has his own moral code and doesn't believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems that Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason.

Arthur cannot be bought, bullied or intimidated, regardless of an antagonist's size, strength, wealth or power. He is fully self-aware of his imposing nature and the effect that his own force of intimidation can have on others. Although Arthur demonstrates time after time that he fears no man, he does fear for the safety of those he cares about. Supremely confident in his ability to handle any situation or overcome any adversary, Arthur rarely shows any hesitation and will engage in combat even when outnumbered. Despite Arthur's usual bravery and calm demeanor, he does display a rare moment of fear when he confides in Sister Calderón, revealing to her that he is afraid of his own impending death as a result of his terminal illness.

In his own terms Arthur is aware that he is a “bad man” and clearly understands that his behavior is morally wrong, though he justifies his own actions as being different from most criminals, as the Van der Linde gang carries a philosophy that Arthur genuinely believed could help people. As time went on however, Arthur realized this philosophy was a ruse or an "excuse", as John Marston would later put it.

Arthur's degradation of faith in Dutch caused him to go through an existential crisis. Because Dutch had raised Arthur since he was a young teen, his philosophy was primarily the only thing Arthur ever believed in up until the gang’s downfall. As the gang fell apart, Arthur realized that social issues were more complex than he had ever thought, and that these issues were beyond the gang's ability to control. Perhaps most disturbing to Arthur was seeing how easily Dutch could influence younger, disenfranchised men such as Eagle Flies to commit acts of violence for him. Undoubtedly this gave Arthur a new perspective on his own childhood and how Dutch had been taking advantage of him.

With his faith in Dutch and the Van der Linde gang crushed, and learning that he is terminally ill with tuberculosis, Arthur gained insight into his own feelings, opening up to Rains Fall about traumatic experiences including the death of his own son, Isaac. He also said how his terminal diagnosis made him see the world "more clearly", telling Mary-Beth that the world seemed "better, almost". In the end, one of Arthur's last objectives was to protect John Marston's family, and to secure Dutch’s hidden money for them in order to hopefully build a better life for themselves, making all the suffering that the gang had gone through worth something in the end. Regardless of Arthur's honor, the gang's decline, Dutch’s descent into madness, and learning of his own imminent doom, Arthur sought to secure a future for the people he cared about; a future he could never live to see but one he could guarantee.

Regarding Arthur's general attitude, he is stoic and humble, and never feels a need to prove himself to other members of the gang. Arthur has, in various forms and for various reasons, been called an "idiot" and a "fool" by others, but often brushes off these criticisms. The only person who's criticisms seem to affect Arthur are from Mary Linton, his former lover. Though he often kept his complicated, mixed feelings about his past with her to himself, Arthur quietly pondered what his life could have been like had he and Mary stayed together.

Arthur is cunning and rather intelligent, and demonstrates more self-awareness than almost everyone else in the gang, allowing him to maintain his cool demeanor, especially under pressure, and not fall under the weight of vindicating himself.

Unlike most people during the time period, Arthur is quite progressive in his views concerning women and minorities. He is seen to be disgusted by racism and has no qualms with the women doing work traditionally associated with men. Regarding his religious beliefs, Arthur mentions that he's irreligious, but he does appear to believe in some form of afterlife.

Arthur's honor can affect his overall personality as a whole; with high honor Arthur can be seen as a selfless person who will think of others and more practically about situations, such as when he realized that the gang was fighting for an idea that didn't work anymore, and how he realized that the women and Jack would surely die if he didn’t help them leave the gang. With low honor Arthur can be seen as a selfish person thinking of himself solely, such as caring about his own survival, even prioritizing revenge on Micah and getting the gang's money stash over helping John and his family.

Appearance

There was a feller I used to see with you, few years back. He was... tall... and a moody face?
Joe Butler to John Marston

As seen in an old photograph on Arthur's wagon, before 1899, Arthur was seen as a young man wearing a brown vest and trousers with a bandana around his neck.

As of 1899, Arthur is approximately 36 years of age, with a muscular build perfect for his position, with a head of thick, light brown hair and blue eyes. He also has a scar near his chin, which leaves a bald patch visible in his beard around level 2 and 3.

Arthur's physical appearance can be influenced by the player. The player can choose his hair style, clothing, and cleanliness.

Players must also take basic care of Arthur, which in turn influences his weight. A healthy Arthur will retain his stocky appearance. Over-feeding him will lead to weight gain, giving him more health but limiting his stamina, while neglecting nutrition will thin Arthur out, negatively affecting his health but increasing his stamina.

During his time on Guarma, Arthur's face becomes red and sunburnt, with both his hair and beard growing progressively longer as there is no way to shave or cut his hair. Arthur is also underweight, due to a lack of food, and he only wears one outfit, the remnants of the suit he wore during the Saint Denis bank heist.

After returning from Guarma, Arthur's health takes a turn for the worse as his tuberculosis progresses. He looks increasingly sickly and his face becomes pale, with his eyes becoming watery and red in the corners; he also develops eye bags, as a result of constant coughing. Arthur also loses his muscular appearance and becomes extremely thin. Once his sickness worsens, Arthur becomes permanently underweight, and cannot return to a healthy weight through any means.

Relationships

Main article: Arthur Morgan/Relationships

As Arthur is the protagonist of the game, he has relationships with important characters related to him in the game. Arthur can partake various relationships throughout his life as an outlaw especially within the Van der Linde gang or outside of it.

Mission appearances

Red Dead Redemption 2

Skills

Red-Dead-Redemption-2-gameplay-980x620

Arthur aiming with his Cattleman Revolver

Well, he's surely big but his intelligence is a matter of some conjecture.
Hosea Matthews facetiously describing Arthur.

One of the Van der Linde gang's most prominent members, Arthur is Dutch's strongest, most reliable, and most versatile disciple. Dedicated and commanding a broad skill set, he is always willing and able to do whatever is needed in a given situation to help the gang as a whole or its individual members.

Arthur is widely regarded by allies and foes alike as the single-most dangerous member of the Van der Linde gang, and he is recognized and feared as its primary enforcer. By 1899, his reputation is such that fellow gang members and enemies regularly comment on his ability and stature in the gang. On multiple occasions, he is the target of attempted ambush, assassination, capture, or bribery, with Pinkerton and rival gang leaders hoping to eliminate him or turn him against Dutch and the gang.

His proficiency, versatility, and ferocity, combined with his natural strength and toughness, prove him to be a peerless combatant. From antiques such as the Volcanic Pistol to modern Mauser Pistols, his competency with a variety of weapons and fighting styles in itself makes Arthur an invaluable asset. Arthur is seen to be one of the gang's best gunslingers, if not the best, rivaling if not surpassing Micah. Furthermore, along with Charles, he is the best melee fighter in the gang. One of the most notable displays of Arthur's physical dominance comes during the infamous Valentine bar brawl. Here, in a matter of minutes, he rescues Bill and Javier, knocks out three opponents in succession, and single-handedly defeats the colossal Tommy (reputedly the town's toughest resident) by nearly beating him to death, even after being defenestrated. This incident in itself establishes a lasting reputation of formidability for Arthur in the town.

Even when afflicted with advanced tuberculosis, and near death, Arthur is still able to hold his own against Micah, leaving him with a severe beating or, if Arthur's honor is high, blinded in one eye. Although occasionally susceptible to surprise, when fully healthy he scarcely encounters a physical contest that he cannot overcome or, if necessary, escape. He repeatedly leads Van der Linde gang members in defeating vastly numerically superior forces of law agents, soldiers, and rival gang members.

Arthur's skills go beyond those purely necessary for physical confrontation, however. A skilled interrogator, he proves capable of using not only intimidation and force but also charm and charisma in order to elicit payment and information. He often displays a working knowledge of - or quick ability to learn - how to operate machinery or transportation, including steam locomotives. Although there is no evidence that he ever received any formal training or education, his journal entries demonstrate a natural talent for writing and art.

Although Arthur is usually humble about his mental prowess, he is in many ways quite intelligent. He consistently demonstrates strong leadership, a cunning aptitude for strategy, and an accurate intuition for how plans will succeed or fail. He also proves to be a keen judge of character, often correctly assessing the actual intentions, deceptions, and capabilities of those around him. Hosea remarks that he believes Arthur's modesty hides a sharp mind that is far more acute and observant than Arthur tends to convey. Furthermore, Arthur's temperament is another key asset. He rarely loses his cool and prioritizes the situation at hand rather than get caught up by his emotions. This is demonstrated multiple times when he witnesses friends being killed, or himself betrayed, but carries on dealing with whatever tasks he has. However, Arthur is willing to show his ruthlessness when necessary, quickly putting down people who try to threaten or insult him. This leads to him being seen as an imposing and intimidating figure.

Arthur demonstrates an enormous capacity to acquire wealth and material for the Van der Linde gang through hunting, scavenging, fishing, crafting, gambling, robbing, looting, loan collecting, and various other means. The gang's ledger serves as ample testimony to Arthur’s resourcefulness, as he can prove able and willing to produce far greater quantities of money, food, medicine, herbs, pelts, stolen items, contraband, and other goods for the gang than all other gang members combined.

Arthur is proficient in wilderness survival. Though he claims that he never got the hang of shooting a bow during a conversation with Charles, he nonetheless picks up the skill quite quickly. His time riding with the gang has taught him how to live on the fringes of society. Arthur is able to track, hunt and skin animals with the skill of a seasoned outdoorsman. Unlike John, he is also a skilled herdsman, being able to round up and lead multiple animals such as a flock of sheep with ease. Arthur also knows how to swim, and is a master equestrian.

Dead Eye Targeting

Like other protagonists in the Red Dead series, Arthur can use the trademark Dead Eye ability to slow time to a crawl and carefully pick out shots to cripple or kill his enemies. Unlike previous entries, Arthur's use of the ability is also capable of pinpointing critical areas of the target as the player levels up the skill.

Eagle Eye

Introduced in Red Dead Redemption 2 as a representation of Arthur's well-developed survivalist skills, this new gameplay mechanic highlights animal tracks, objectives, and other points of interest, allowing the player to track targets effectively over long distances.

Quotes

Maybe we should cut you open and count the rings of whiskey.
Arthur to Uncle on how old he is
You're my favorite parasite. ... No, wait, ringworm's my favorite parasite, you're my second-favorite parasite. ... I lied. Ringworm, then, rats with the plague, then you.
Arthur belittling Uncle in their exchange ("Polite Society, Valentine Style")
Face me to the west so I can watch the setting sun and remember all the fine times we had that way.
Arthur to Hosea, discussing how they want to be buried when they die
There was a goddamn train, you crazy bastard!
Arthur telling Orville Swanson about how he saved him ("Who is Not Without Sin")
Nothin' means more to me than this gang, the bond that we share. It's the most real thing to me. I would kill for it, I would happily die for it.
Arthur Morgan ("The First Shall Be Last")
Our time... has pretty much passed.
Arthur to Mary-Beth Gaskill in a random conversation in Horseshoe Overlook; a line Arthur remembers during his final ride, if his Honor is high
You speak as if killing is something I cared about.
Arthur to Edith Downes; a line Arthur remembers during his final ride, if his Honor is low
Look, just do one thing or another...not be two people at once. That's all I'm saying.
Morgan to John
We all loved you, Miss Tilly. Even them of us with cold hearts. You was the sweetest little thing we ever saw...and the saddest.
Arthur complimenting Tilly Jackson for her personality
We each made... 15 dollars. Oh, and a quarter... don't forget the quarter!
Arthur to the gang on a botched robbery after they crash a streetcar ("Urban Pleasures")
It feels like... like our luck has turned... you know... and it ain't turning back.
Arthur on his return from Guarma; a line he remembers during "A Fork in the Road", if his Honor is low
I guess I'm more interested in saving lives than... winning at chess.
Arthur to Dutch in That's Murfree Country, if his honor is high
I can't help but feel we would've been better running off someplace else.
Arthur discussing the state of the gang in Lakay
Where we gonna run to? I mean they chased us from the west, they chased us over the mountains... they ran us into the sea.
Arthur, about the gang's situation
We need more money. We've been on the run for months now... and I seen you... killing folk in cold blood... like you always told me not to.
Arthur to Dutch
I ain't always sure Dutch knows what he wants anymore.
Arthur Morgan
Be loyal to what matters.
Morgan to John.
You been loyal, I been loyal. Look what that caused. You know, all that ever mattered to me was loyalty. It was all I knew. It was all I ever believed in... but not anymore John. Soon... you gotta go. Go... don't look back.
Arthur to John Marston
I wish things were different. But it weren't us who changed.
Morgan to John
You and me, we ain't decent... but those folk... they was.
Arthur telling Leopold Strauss of the people they've hurt with his loans if his honor is high ("Money Lending and Other Sins VI & VII")
This whole thing is pretty much done. We're more ghosts than people.
Morgan to Sadie Adler, on the gang's collapse
Should I just... sneak on now?
Arthur to Dutch, on seeing a U.S. Army train pass by without stopping during the final robbery
Oh, Dutch... he's a rat. You know it and I know it.
Arthur to Dutch, saying Micah is the rat, if the player went with John
I didn't turn, Micah. You did. Tell Dutch what you said to Agent Milton! You're the rat, Micah. Not Molly, Dutch. Him. Him!
Arthur to Dutch, saying Micah is the rat, if the player went for the money with high honor
You lie, Micah. You're the rat. Not Molly, Dutch. It's him. Him! Kill him! Not Molly... not Miss Grimshaw... not even Colm. It's him.
Arthur to Dutch, saying Micah is the rat, if the player went for the money with low honor
I gave you all I had... I did.
Arthur to Dutch, if the former helps John escape
John made it. He's the only one. Rest of us... no. But... I tried. In the end, I did.
Arthur Morgan's last words to Dutch if the former helps John escape and has high Honor
Damn us both!
Arthur Morgan to Micah Bell; his last words if he helps John escape and has low honor
And you're dead. Inside, you're dead...
Arthur to Dutch; his last words if he goes for the money and has high Honor
You let him damn us all, Dutch.
Arthur to Dutch, about Micah; his last words if he goes for the money and has low Honor
I'm coming with you. I'm gonna get you out of this bullshit, if it's the last goddamn thing I do!
Arthur to John, if he chooses to help Marston escape
Dutch... Micah... come and get me, you bastards!
Arthur, if he chooses to go for the money after parting ways with John
In the end, Micah... despite my best efforts to the contrary... it turns out I've won... Goddamn you.
Arthur to Micah while he is crawling for the villain's revolver, if the player went with John
We're thieves, in a world that don't want us no more.
Arthur to Dutch in camp
We can’t change what’s done. We can only move on.
Arthur to John Marston; a line Arthur remembers during "A Fork in the Road", if his Honor is high

Antagonizing Camp Members Dialogue

Abigail Roberts

  • Abigail Roberts, got so hoity-toity these days… I remember she wore so much paint, you couldn’t see her blush… Busiest girl on nickel night, back in the day.
  • You ain’t so high and mighty, Abigail Roberts… Thinking you’re better than everyone… I don’t buy it, and that’s a fact.
  • You’re chasing a dream, Abigail… But reality, ain’t so pretty… Bout time you faced up to that.
  • You’re wasting your time, pining after John… He only looks out for one person, and that’s John Marston… If you want to learn the hard way, that’s up to you.
  • You’re a fine example to these young girls, Abigail… They look up to you, all your experience… Learning from the best in the business.
  • Oooh, look, fancy Miss Abigail… The intelligent voice of reason… Gimme a break.
  • Yap, yap, yap… Whine, whine, whine… That’s what you sound like.

Bill Williamson

  • General Williamson, Commander of the 9th Battalion of Petticoats… The army sure taught you how to be a lazy son of a bitch… Why don’t you march off and do some goddamn work?
  • My God, you’re ridiculous… Plain ridiculous… I seen sheep with more fight in them.
  • You pathetic sack of shit, Williamson… Drunk, cowardly, and useless… A real goddamn soldier ain’t you?
  • Look at you, Williamson. You’re as lazy as a toad and twice as ugly… Have you got molasses in your britches or something? …I never known a feller so useless.
  • You’re so drunk these days, put Uncle in training… Except half the charm and twice as lazy… Unless you’re hard at work inside studying to be a half wit.
  • Who left this idiot here? …Oh, calm down, Bill, I’m joking… You’re not an idiot, you’re a moron.
  • Big bad Bill Williamson… The camp idiot… What a clown you are.

Charles Smith

  • There he is, Mr. Strong and Silent… Tough as iron, heart of gold… Problem is brain’s made of lead.
  • Strong silent type, huh? …I ain’t buying the act… We both know you’re just plain dumb.
  • You’re big, but you’re dumb… Real dumb, I mean… Like a field of rocks.
  • Charles Smith, master tracker, hunter, strong as ten men… What are you doing with us mere mortals? …Next you will be telling us you can fly and breathe fire too.
  • Big, tough Charles… You ain’t actually that tough… You’re just kinda boring.
  • Hey, Charles, say something interesting… Oh no, ya can’t… You got almost nothing to say.

Dutch van der Linde

  • Ain’t about time you gave another speech, great leader? …Must have been at least five minutes since the last one… Folks could use some help getting off to sleep.
  • Big old Dutch van der Linde… I part love you, and I part hate you… But mostly, I don’t understand a word you say.
  • My mentor, Dutch van der Linde… Look how I turned out… Don’t say much for your teaching, does it?
  • Another great camp you’ve got us in, Dutch… We’re lying about as low as a goddamn circus… Be surprised if the whole country don’t know we’re here.
  • Do you really have a plan, Dutch? Or you just keep telling us you do? …I mean, a real plan, not eating mangoes on a tropical island plan… Any time you want to share it, I’m all ears.
  • You okay there, boss? …Because ya seem kinda off… I mean, more off than normal.
  • Big boss man… Yup, the big boss, thats you… Man who cannot be wrong.

Hosea Matthews

  • Nothing makes you happier than being miserable, does it? …All you do these days is moan… If you don’t liven up, buzzards'll start feeding on you early.
  • Your time is over, old man… Hey we both know it… Still, keep boring us with them stories.
  • I used to really look up to you, Hosea… You and Dutch both… But I’ve seen through the pair of ya.
  • Look around, we’ve made it, like you always said we would… Twenty years of robbing, and still living in tents like vagrants… I’m sorry, I’m starting to sound like you.
  • Christ, Hosea you’re lifeless as the grave and you ain’t there yet… I know you’re sick but, you used to be a fighter… I just wanna see that feller again.
  • You miserable old grump… Yes, you, Hosea… Kinda depressing actually.
  • You even gonna stop going on about the old days? …I get it, things were better… And your time has passed.

Jack Marston

  • How’s the weather down there, little feller? …Hope you start growing soon, kid… You’ll need to stand on a box to reach manhood at this rate.
  • Now you work hard, Little Jack… Or you’ll turn out like your daddy… And none of us want that.
  • You’re an okay kid, Little Jack… But your pa, ain’t nothing special… Let’s hope you don’t grow up like him.
  • Whatever you do, don’t follow in your Pa’s footsteps… Do something with your life, Jack… You’ll thank me one day, kid.
  • I have to say, you don’t look much like a Marston… Maybe a Williamson, or an Escuella… What do I know, kid?
  • I feel bad for you, kid… real bad… When you’re older, you’ll understand.
  • You’re a sad little thing, ain’t ya? …Makes sense… When you look at your father.

Javier Escuella

  • What’s with these outfits of yours. You look like the jack of diamonds… You must have noticed you spent enough time looking in the mirror… You know what they say about fellers who dress all fancy.
  • Look at you, you goddamn poser… Preening like a prize cock… And practice like a goddamn gigolo.
  • Goddamn fancy little bastard… Yeah you. You overdressed greaseball… You’re ridiculous, you know that?
  • Hey, next time we rob a train try not jump clean over it… Its the big metal thing? With the smoke coming out you’re aiming for… Ask Lenny, he knows how to do it.
  • Javier Escuella, great bounty hunter and revolutionary… Wish I could say you were still fighting for something, but I ain’t so sure… Just keep telling yourself what you need to hear.
  • Hey! Mr. Fancy Pants from Mexíco… Give me a break… You look ridiculous.
  • Hey look, the tough Mexican freedom fighter… Who ran away… When things got nasty.

John Marston

  • You come up either a good story for that scar yet? …We all see you funneling it like some prize mustache… And you do so love to tell a tale.
  • Little Johnny Marston… So very popular with the ladies… But so very feeble with the fighting.
  • Ol’ scar face himself… Greasy Johnny Marston… So oily even the wolves spat you out.
  • I think someone saw some wolves not far away you should watch yourself… Best place you can hide is in a big hole, I reckon… And make sure you run out of bullets first that’s very important.
  • Here he is, father of the year… Just go play with the kid. Teach him how to swim…oh wait, you can’t… Tell him a story then, you’re good at those.
  • Oh my God, you… the densest bastard in the camp… That’s saying something.
  • John Marston… The self-appointed hero… Think he’s above everyone else.

Josiah Trelawny

  • You creep me the hell out, buddy… I mean, what is your game? …I shudder to think.
  • You’re a strange man, Trelawny… Real strange… I met women with more balls.
  • You’re real creepy… And I don’t trust you… I’m tempted to slit your throat.
  • Look they was right, there is a snake in camp… And a particularly slippery wanted that… Ain’t it about time you sneaked under a rock?
  • Mr. Highfalutin Trelawny. Feel that blast of hot air… I trust you about as far as I can throw you… That’ll be straight off a cliff, if you try to cross me.
  • You’re even creepier than Micah… And that’s saying something… You pompous windbag.

Karen Jones

  • Hard living’ll age a woman fast, just look at Grimshaw… I know you’ve been through the mill… But you’re starting to look like you fell in the grinder.
  • You’re one big loudmouth, ain’t you? …No wonder no one married you… I’d rather cuddle a wolf.
  • My God, but you’re annoying, Karen… Just a goddamn mouthy trollop… And you’ve probably got the pox.
  • I don’t know who drinks more whiskey around here these days, you or Uncle? …You don’t remember going to bed half the time… Maybe thats a good thing.
  • Bill’s a bad drunk, but you might even beat him… One too many whiskeys, and the monster comes out to play… Hey, I’m not looking to get on your bad side.
  • My Lord, you’re a mess… It’s depressing to watch… We all know how it’s gonna end.
  • What is your problem? …Aside from the hooch, I mean… We see ya have a problem with that.

Kieran Duffy

  • Hey, O'Driscoll, I reckon you must be in the wrong camp… Oh, I forgot, you sold them out to save your own skin… You’re out boot boy now.
  • Goddamn, pathetic little wretch… You ain’t even worth killing… But it might amuse me sometime to try.
  • You squirming little maggot… We should have killed you a while back… But fear not, we’ll get you soon enough.
  • You look as nervous as a whore in church… What’s wrong? I don’t bite… But I might smash your face in, just for fun.
  • I just heard that Adler woman wants to cut your dick off and feed it to her horse… I told her it wouldn’t make much of a meal… I wouldn’t sleep to deep, if I was you.
  • Just give me a reason, boy… To slit your throat… Maybe I don’t need a reason.
  • Sleep with one eye open, boy… Cause I don’t need much of a reason… I’m just bidding my time.

Lenny Summers

  • Your tongue must be red raw from licking Dutch’s boot… He likes to play favorites… But it won’t get you nowhere, believe me.
  • You ain’t so smart, kid… I mean look where you ended up… Errand boy for a bunch of killers.
  • You little punk… All long words and superior looks… And running away like a scared cat.
  • If Dutch told you to cut your arm off you would, wouldn’t ya? …Loyalty is good, but there’s a line, kid. You’re on the creepy side of it right now… Just saying it how I see it.
  • You can swagger around all you want, but you’re still a kid… Its easy to think you’re tougher than you are with a gun in your hand… You got a lot to learn.
  • You ain’t so smart kid… Not so smart at all… In fact, you’re kind of annoying.
  • You little goddamn fool… Yes, you, Lenny. You’re a fool… In spite of all your book learning.

Leopold Strauss

  • Herr Strauss, they call me mean, but you take the prize… If you had a spine, you’d be dangerous… Sadly you’re too weak to do your own dirty work.
  • You little bloodsucker… Goddamn leech… You make my skin crawl.
  • Get lost, back to Vienna… Bloodsuckering piece of shit… You’re a disgrace.
  • Wipe that snooty look off your face for one minute, will you? …You’re a vagrant, not an accountant… I swear, you must have callouses from patting your own back.
  • I bet you got a fat old water bill stashed somewhere, don’t you Strauss? …Where does it all go? We rob banks and sleep in dirt… One for the gang, and one for my pocket, well I got my eye on you.
  • You revolt me… You grasping, money-lending, scum… I should slit your throat.
  • You sicken me… You foul little wretch… We should feed you to the wolves.

Mary-Beth Gaskill

  • You really got them squeezed into that corset, Mary Beth… Enjoy it while you can… Few more years you’ll be tying them around your waist like a belt.
  • You’re pretty as a picture, Miss Mary Beth… About as much to talk to… But you won’t age so well.
  • My lord, but you’re dull… I’d rather talk to the trees… They’ve got bigger vocabularies.
  • You love to play the part of the Southern belle, don’t you? …Might work on the punters, but it don’t on me… A few drinks down and you’re cussing like a sailor.
  • It always has to be all eyes on you, don’t it Mary Beth? …Soon as they ain’t, that’s when you act out… Just like you’re doing right now.
  • You’re annoying me… Yes, you, Mary Beth… Annoying the hell outta me.
  • You’re kinda stuck up, little girl… Nose always in a book… Think you’re above everything.

Micah Bell

  • Look at you… Toughest flower in the bunch… But we both know underneath, you’re yellow as hell.
  • What kind of stupid goddamn name is Micah anyhow… Your mama must have guessed what an ass you’d be… So I suppose we can forgive her for not drowning you at birth.
  • It stinks of coward right around here… Drop the tough act. It’s getting embarrassing… I don’t think I’ve ever been less intimidated.
  • You ain’t mentioned the Blackwater money for five minutes. This is a new record… Only reason you’re still here, I know that… I’d pay all my share just to get rid of you.
  • You are the creepiest man I know… And probably the nastiest… Deep down, I reckon you’re yellow too.
  • Just what is your game? …You creepy, no-good bastard… You don’t fool me one bit.
  • I hear Pearson’s cooking up some yellow liver… If you wanna head over, and jump in the pot… You stir so much shit I’m surprised your hands ain’t stained brown.

Molly O'Shea

  • You’ve made a career out of staring into space, ain’t you? …Are you lovesick today or just real dumb? …I can never tell.
  • And how is it in cloud cuckoo land? …You goddamn nut… Still, if I were you, I’d avoid reality, too.
  • You’re a goddamn dreamer… Off with the fairies… Must be nice up there.
  • Have you seen the way Dutch looks at Mary Beth? …Like a dog with a piece of steak… You just keep telling yourself what you need to hear.
  • You ain’t exactly cut out for life on the run are ya? …You probably get two feet and faint… You need to start living in the real world, Molly.
  • Miss High and Mighty… Above it all… Just visiting us from her manor house.
  • Ah, Miss Prim and Proper from Ireland… All superior, she is… And fooling nobody.

Orville Swanson

  • You’re an upstanding man of the cloth, Reverend. Except you’re rarely standing… Instead of turning water into wine, you turn wine into vomit… At least you make the rest of us sinners feel good.
  • Man of the cloth, don’t make me laugh… Only cloth you need is a diaper… You are pathetic.
  • You goddamn degenerate… You’re repulsive… And even you know it.
  • Reverend Swanson, saver of bad men. I don’t reckon… At this point I ain’t sure who’s saving who… Don’t matter much, you and me, we’re both going to hell.
  • How far you have fallen, Reverend… Only prayer book in your hands these days is a California Prayer Book… Forgive those who have a royal flush against us.
  • Here he is, the man of God… What a joke… You’re a disgrace to us all.
  • You’re a real paragon… Of every vice known to man… Makes me feel better about myself.

Sadie Adler

  • Don’t smile, your face might crack… Nothing like an angry woman to brighten up the place… Just what we were missing.
  • I’d call you a fishwife, but I’d be insulting the fish… You’re really quite something… Only I ain’t sure quite what.
  • You know, you’re the best man among us, Sadie… Tough, nasty, angry, smelly… And dumb, just like a real outlaw.
  • Now there’s a face that freezes hell over… You know, you’d be pretty if you didn’t scowl so much… Riling you up is no fun, it’s too easy.
  • Look at you, all full of piss and vinegar… Pearson’s cooking got a lot more sour since you arrived… Hey, take it out on Kieran, not me.
  • If it isn’t angry Mrs. Adler… The world’s nastiest fishwife… She’s real frightening.
  • Well if it ain’t Sadie Adler… The annoying shrew… We should have left her where we found her.

Sean MacGuire

  • Hey, look who it is, Little Seany O’Screwloose… Why don’t you tell us another story about your old Da? …We always love to hear them.
  • You annoying little shit… You’re too dumb to think and too crazy to fight with… But you do have a nice accent, I’ll give you that.
  • You redheads are all the same… Big mouths, no brains… And run like shit when it gets hot.
  • Shouldn’t you be getting back to the insane asylum? …I’ll grab your straight jacket, wouldn’t want you to be late… See? This is the behavior I’m talking about.
  • That’s a hell of a shock of hair you got there, kid… I’m surprised you go out in daylight… Least you’re easy to spot in the crowd.
  • My Lord, you’re annoying… Wittering on at everybody… We should’ve let you swing.
  • Why the hell did we rescue you? …What idiots we are… It was so peaceful before you came back.

Simon Pearson

  • So, what’s for dinner? Dysentery again? …No chance of getting fat around here… At least it smells better coming out than it does going in.
  • There he is, the camp pig… No wonder we’re always short of food… You eat it all.
  • I wish you’d stayed at sea… With the other walruses… Rather than poisoning us.

Susan Grimshaw

  • Susan Grimshaw, you sure passed your prime at full gallop… Left it in the dust… Used to bring the men running, now they’re running the other way.
  • My Lord, you’re old… And time has done you a few favours… It’s kind of depressing, if I’m honest.
  • You are one tough old boot, ain’t you? …I mean, you make father time seem like a nasty man… And mother nature ain’t done you many favors, neither.
  • Come on, I have to know once and for all, what happened to your face? …You look like you was rolled hard and put up wet… It’s only cause I know you can take it, Susan.
  • I remember when you were Dutch’s number one Miss Grimshaw… Now you’re a number I can’t even count up to… Look if you can’t take it, don’t give it out.
  • There she is, the camp shire horse… who everybody hates… And dreams of killing.
  • I’ve had enough of you, you sour old hag… Yes, you heard… You sour old witch.

Tilly Jackson

  • Is that perfume you’re wearing? Or did a cat piss on some kerosene? …I’d light you a cigarette… But I fear you’d go up like a sky rocket.
  • You ain’t so smart Miss Tilly… I mean, you’re stuck with us… You’ll be like Grimshaw soon enough.
  • Stop acting all superior… This life ain’t gonna end well for none of us… Accept it and move on.
  • I don’t reckon you’ve changed that petticoat in a month… not that I’m keeping tabs or nothing… But if you need a hand with it, let me know.
  • I hope you’re charging Javier with all the attention he’s getting… I know, you’re a sweet girl and I shouldn’t wind you up… What else is there to do around here?
  • Ooooh, little Miss Tilly… So high and mighty… And so annoying.
  • You ain’t quite as fine as you think, Miss Jackson… You’re stuck up… And annoying.

Uncle

  • How many times you pissed yourself today? …You smell like you’ve been dead for two weeks… And the flies seem to agree with me.
  • You pathetic old man… I’d kill ya, if I could be bothered… But I try to avoid vermin.
  • I met worms with more background, old man… and swines with better manners… But I never met a more impressive leech.
  • Here he is, worst pimp in the history of the world… At least the girls don’t feel threatened… You and Mary Beth, I know who I’d pick in a fight.
  • How the hell are you still alive? …You’ve pickled yourself in your own juices… God help us, you’ll probably live a hundred years.
  • I shoulda broken your neck long ago… You revolting old bastard… Don’t give me a reason.
  • Maybe Micah is right about you… Maybe we should kill you… You goddamn parasite.

Trivia

ArthurMorganBio

Arthur's biography section in the official guidebook for Red Dead Redemption 2.

  • Arthur is Rob Wiethoff's (who portrays John Marston) favorite character.[11]
  • In the "PLAYER" menu, Arthur and John have different descriptions under "Wellbeing". Arthur's description says "Sickness can not be easily cured". John's says the same, with the addition of "John will not get sick".
  • Despite seeming to be the protagonist of the story, Arthur wears a black hat, which is normally associated with the villain in old western stories, while Micah, who is depicted as the antagonist, wears a white hat, which is usually associated with the hero of such stories. This reflects the more conventional view of the outlaws being evil and the law being good, and also foreshadows Micah's betrayal.
  • According to Agent Milton, Arthur has amassed a $5,000 bounty with the US Government, which is equivalent to roughly $150,000 in today’s currency.[12]
  • Arthur may be of Welsh ancestry, as both his forename and surname have Welsh origins. Sean MacGuire makes fun of this, constantly calling Arthur "English", asking him about his parents' history, and generally needling him over Wales' historically close ties with England. Although Arthur is generally indifferent to Sean's teasing and does not correct it, in one missable interaction at camp, he tries to push back on the claim, replying "my family weren't even English" when Sean addresses him as "the proud English man."
    • Furthermore, the name of Arthur's former horse, Boadicea, is strikingly similar to that of a Celtic queen who battled the Romans in Wales. Arthur's grave is also the only one with a Celtic cross on it.
  • When replaying missions from chapters 1 to 6, Arthur will always wear his default Gunslinger Outfit, with the collar closed unless changed (with the exception of missions in Colter, which will see him wear his winter shotgun jacket, and missions in Guarma, where he wears his Guarma clothes), as well as the Tennessee Walker acquired during the mission "Outlaws from the West". Arthur will also have his default level 3 hairstyle and level 3 facial hair. Additionally, some rare weapons, such as Midnight's Pistol and Otis Miller's Revolver, are available for him to use.
  • Despite Arthur not being able to enter New Austin via legitimate means, players can use glitches to get him there. Arthur still has unique drawings for points of interest, as well as voice lines and interactions with specific characters in New Austin that can still be triggered, indicating that it was originally possible for Arthur to travel to New Austin at some point in development.
  • When playing as John in 1907, Arthur's grave is available to visit after the mission "Simple Pleasures". Arthur’s level of Honor will affect the overall look of his grave; if Arthur had high honor, his tombstone will be clean and flowers will be around his grave. Contrarily, if Arthur had low honor, his tombstone is more weathered and no flowers are seen.
    • Additionally, if Arthur had high honor, the writing on his tombstone will be “Blessed Are Those Who Hunger And Thirst For Righteousness”, whereas if Arthur had low honor, his tombstone will instead say “Blessed Are Those Who Mourn For They Will Be Comforted”.
    • Both quotes come from the biblical "Sermon on the Mount"; John's epitaph comes from the same speech.
  • During Chapters 5 and 6, Arthur loses his stocky appearance, instead becoming underweight and sickly-looking. However, if players make Arthur eat too much and make him overweight, he will gain his overweight appearance, which only disappears if players change outfits.
    • This was changed in a update however, and after "A Fork in the Road" he will only gain the benefits from eating a limited amount of food, with a message (You are sick. While sick, you will only gain the benefit from consuming a limited amount of food and drink.) appearing if the player attempts to over eat, and the player will have to wait for several in-game hours before Arthur will benefit from eating again. However, he will still suffer the core drain from consuming cigarettes and liquor, but won't get any benefit, after the message has been shown.
  • In "The Veteran", Arthur mentioning that he was born somewhere in the northern United States which may be a reference to his actor Roger Clark being born in New Jersey, which is in the northeast United States.
    • A further reference to Clark's birthplace of New Jersey is stated in "Favored Sons", when Arthur tells Dutch that one of the fallen U.S. Army soldiers they are looting is "some poor fool from New Jersey."
  • Arthur's actor, Roger Clark, cites Japanese filmmaker Toshiro Mifune,[13] actor John Wayne,[14] the persona of professional wrestler Stone Cold Steve Austin,[15] and Rob Wiethoff's portrayal of John Marston in the original Red Dead Redemption as influences for his acting as Arthur.[16]
  • The story contains an explicit reference to the legend of King Arthur, which Jack Marston mentions reading in the epilogue mission "The Wheel." John Marston talks about liking the names in the story, and gives Jack the nickname "Lancelot." Arthur's last name could also be seen as a reference to King Arthur's greatest enemy Morgan le Fay. Some scholars have described the Western genre as emerging out of early Knight-errant literature. This allusion presents an obvious thematic connection between the Knights of the Round Table and the Van der Linde gang, both groups of violent men attempting to live by a moral code. Many versions of Arthurian legend focus on King Arthur struggling to keep Camelot together while it crumbles due to in-fighting, paralyzed by his own decency.
  • Arthur's time of death carries some symbolism in itself, as he was raised by the leader of the gang and eventually died not long after its disbanding, as he gave the gang all the formidable years of his life. His death in 1899 also has its own meanings; as his values and ideas are not fit for the 20th century world, which is stated by Micah during the final mission when he said "Arthur's been dead a long time, this is a new century."
  • Two of the spirit animals that Arthur sees differ depending on his Honor.
    • If Arthur's Honor is high, he sees a beautiful buck in the sunlight, often seen in the golden sunshine. According to the entry on "Deer Symbolism & Meaning" on the compendium "World Birds" by Garth C. Clifford, there are a great number of symbolic meanings that are attributed to deer. In China, the deer is a sign of good luck, happiness, longevity, and fortune. In Christianity, "The deer biblical meaning, because of deer characteristics like simplicity and innocence, symbolizes the Faithful. It is often represented as stooping to drink from the four rivers of the Evangelists, the rivers of the Gospel, and so typifies those desirous of baptism" (which can explain the buck drinking from streams in Arthur's visions). In Celtic symbolism, the deer of the Haltstatt period "became an object of ownership and sacrifice" (which is why Arthur selflessly gives his life to help John and his family escape the Van der Linde gang), and the animal "was the symbol of the Celtic God Cernunnos – Deer God – who had antlers"; it is often added that "Among the Gauls, the deer is the lord of the Animals. The deer antler symbolism represents the trees and it also became symbolic of abundance, fertility, [and] renewal." In dreams such as Arthur's, a deer "tells you to walk gently on this Earth in balance, and beauty, and in honor of everything and everyone around you. The deer symbolism is that you must be kind to nature and respect her and honor the abundance we have around us. Treat everyone and everything as our equal; treat others the way we ourselves want to be treated." It is said that dreaming of deer and bucks "means you must be mindful of your actions", that the animal is symbolic of letting go of control, and that "Deer antler symbolism is linked to renewal, rebirth, and hope, as they shed and reform every year", as it is often indicated to him that beneath the bad things "paradise awaits" and that "It's only in dying that we live" (a foreshadowing of the final vision in which the buck turns toward the sunrise, as if to lead the soul of the high-honor Arthur to heaven). It is said that seeing a deer is "good luck, good fortune, and abundance" (as indicated when he sees the buck toward the end of "A Fork in the Road"); as for the stag symbolism, it "means that this is an intuitive time, so pay close attention to what is happening around you. There may be an opportunity for you to release something that no longer serves you. So be prepared to enter a new phase that brings new opportunities."[17]
    • If Arthur's Honor is low, he sees a twisted, black-furred coyote in the night rain. According to the entry on "Coyote Symbolism & Meaning" by Clifford, the general symbolic meaning of the coyote "is a jokester, playfulness, adaptability, seeing the truth behind it, a complex and cunning personality, wisdom, and cleverness", often representing "two sides of the same coin, being a troublesome creature, but a good fortune sign." The coyote "teaches us to find the equilibrium between wisdom and foolishness", though it is "not a simple teacher". In Chinese and Japanese folklore, "the white coyote symbolism is complimentary, while the black coyote meaning is evil", which is why the low-honor Arthur is often portrayed as the latter coyote. In the context of Christianity, "the coyote’s spiritual meaning is of a poor creature that would not deserve attention or respect otherwise, but that even this insignificant and disgraceful animal is better than his people", and there is "a Christian child's story of a coyote hunting a cat, in which it lures its prey away from safety step by step so that it could catch and kill it. The meaning of coyotes, in this case, is an analogy to Satan that tempts you away from the righteous path," which kind of foreshadows the way that Micah Bell (a personification of evil) will kill Arthur in both low-honor endings. In Celtic symbolism, the coyote "is not a very common animal in these parts, but it is associated with dogs and wolves" (the latter of which "also guide the dead and are closely linked to Hades – the God of the underworld"[18]), and its spirit guide, much like the wolf, "is present in the Otherworld to accompany the dead, as some believe", which could be why the coyote in the final dream is turning toward the cave that could symbolize Hades, a terrible fate for the low-honor Arthur. When he sees a coyote in his dreams, they often signify a profit he gains from other people's misery, and its symbolism "might also be of a thief, trickster, or a dangerous situation awaiting you." Clifford concludes that to implement the coyote's energy, "we need to pay close attention and learn from its playful and deceiving teachings."[19]
  • Arthur is the second protagonist in the Red Dead series to be killed off in his respective game, the first being John Marston in the first Redemption title. However, Arthur is chronologically the first.
  • In the mission replay section of the menu, Arthur appears along with John in the picture representing "Epilogue, Part 1", despite Arthur not appearing in the epilogues. Instead, the image of him and John is from the "Red Dead Redemption" mission, during the standoff.
  • In "The Artist's Way", when the player attends Charles Châtenay's art exhibition at Galerie Laurent in Saint Denis, they can find a photograph portrait of Arthur.
  • Some Stranger side-missions can be started with Arthur at first but must be completed with John due to parts of the mission requiring the player to travel to New Austin, an area that Arthur is not allowed to enter by default. However, with the use of glitches, finishing said side missions with Arthur results in appropriate dialogue.
  • Unlike John, Arthur almost never says the word "fuck", except during the camp song "One-Eyed Riley", when insulting the Murfree Brood by calling them "kin-fucking bastards", and a third time in a random encounter where he can say "go fuck the deal".
  • Arthur may hum songs when he travels in the wild. This can only happen when riding his horse at a trotting pace.
    • When Arthur gets drunk, he will sing songs the gang often sings at camp loudly when riding his horse. His body will also tilt slightly when riding.
  • "The Haraway" outfit in Red Dead Online is based on Arthur's "Summer Gunslinger" outfit.
  • Arthur died circa 36 years old and was affected by tuberculosis. This is the same age as when the famous gunslinger John Henry "Doc" Holliday died in real life, who was also afflicted with tuberculosis.
  • During a Q&A panel at SacAnime 2019, Roger Clark revealed that in an earlier draft of Red Dead Redemption 2, Arthur was supposed to have a newborn child that froze to death on the way to Colter at the beginning of the game. This was eventually scrapped, but the idea of Arthur previously having a son became part of his backstory in the form of Isaac.[11]
  • If Arthur donates $20 to the Quincy Harris Memorial Hall, his name can be seen immortalized once the construction is completed on a plaque in 1907.

Gallery

Main article: Arthur Morgan/Gallery

References

  1. In "The New South", Hosea and Dutch mention that Arthur was roughly 21 in an event that transpired 15 years prior to 1899, meaning Arthur was born around 1863.
  2. Mentioned in a conversation with Hamish Sinclair in "The Veteran - II":
    Hamish: "So what do you do?"
    Arthur: "Me... I'm a wanderer. I was born further north, spent a lot of time out west."
  3. Dialogue with Sister Calderón during "The Fine Art of Conversation"
  4. Photos on Arthur's wagon
  5. Arthur states that he has been in the gang for "twenty years, something like that" when asked by Charles in "The Aftermath of Genesis", which would put the date he was found by Dutch and Hosea at 1879 at the latest. In "Eastward Bound", Hosea later states that Arthur was "about" 13 when they found him, adding "maybe a little older". Arthur's official bio states he was 14 when he met them. In 1877, he would have been 13 or 14, depending on the time of year.
  6. Mentioned by Dutch while fishing in "The New South".
  7. Mentioned in a newspaper scrap found in Arthur's tent.
  8. Mentioned in a conversation with Eagle Flies in "Archeology for Beginners".
  9. Mentioned while fishing in "The New South"
  10. Mentioned by Javier Escuella in "Enter, Pursued by a Memory"
  11. 11.0 11.1 https://youtu.be/ifohZGPVBMQ
  12. Mentioned in "A Fisher of Men".
  13. https://www.hollywoodreporter.com/heat-vision/red-dead-redemption-2-cast-interview-how-new-western-was-made-1157998
  14. https://twinfinite.net/features/red-dead-redemption-2-interview-arthurs-voice-actor-talks-about-becoming-the-main-character-lenny-scene-more/
  15. https://www.instagram.com/p/C1F5WDRO6yc/
  16. https://www.shacknews.com/article/109679/exclusive-interview-campfire-chat-with-the-stars-of-red-dead-redemption-2
  17. Deer Symbolism & Meaning (+Totem, Spirit & Omens)
  18. Wolf Symbolism & Meaning (+Totem, Spirit & Omens)
  19. Coyote Symbolism & Meaning (+Totem, Spirit & Omens)

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