These are the list of content cut from Red Dead Redemption during development.
Characters[]
- John and Abigail were much younger than in the final version.
- Bonnie and her family's last names were MacFarling.
- Abraham Reyes was once planned to have a goatee.
- Mother Superior had her own stranger mission in which the player would retrieve four missing relics and return them to her. Although the mission is not in the game, the dialogue files for it can be accessed by inspecting the game code.[1]
Story[]
- Originally, the main character was meant to be the son of Red Harlow.
Missions[]
- Cut Stranger mission where John Marston comes across a little person somewhere in the world and he remarks at how he doesn't have any friends, so John decides to go find a friend for him. He comes across a drunk man who tells him that there are an ugly woman and a giant somewhere in the hills. John decides to go after the latter. When John encounters the giant, he doesn't want any visitors and John fights him. John wins and convinces the giant to go find the little person. John goes back to the little person and finds that the giant has killed a woman. The little person wants John to kill the giant, at which point John is left with the choice to kill the giant or not. It appears that the concept of this mission was remade and turned into a Stranger mission "The Smell of the Grease Paint" featured in Red Dead Redemption 2.[2]
Locations[]
- MacFarlane's Ranch was supposed to be Hennigan's Stead and MacFarling's Ranch.
- Armadillo was much smaller, as shown in a short video shown at E3 2005 for the game.
- The South Western Railroad Company - Armadillo Station didn't exist in early trailers for the game.
- In Blackwater, there were two buildings along the east shore. It's unknown what they did, but one appears to be a factory based on the smokestacks seen in the "Life in the West" pre-release trailer.
- The Morningstar steamboat was originally intended to serve as a floating casino. Evidence of this can be seen in the "Life in the West" pre-release trailer, and also in the dialogue exchanged between Marston and Elizabeth Thornton during the Stranger mission "The Wronged Woman", wherein she says "I knew his frequenting that gambling boat would be the death of him." In the final game, the boat disappears before the player gains access to West Elizbeth.
- Hermanas Church was supposed to have a bigger interior but was cut from the game. The church itself has left over window holes in the unused part of the interior however on the outside no windows are present.
Animals[]
- In the normal Red Dead Redemption, bats were meant to be able to be hunted and skinned.
- The Sasquatch could be found in the normal Red Dead Redemption, just like in Undead Nightmare.
- Cows were supposed to be rideable mounts.
- The Dead Horse "mount" was used in Spare the Love, Spoil the Child. You can consider it a cut feature from the player being able to normally ride this horse but that was never the intention. With some modding it can be made a actual player mount in both story mode and in multiplayer.
Weapons[]
- Some weapons were supposed to appear but were left out of the game or unused. These weapons include Walker Revolver (Colt 1851 Navy), Topbreak Revolver (Smith & Wesson No. 3 Russian Model), Melee Shovel, weaker version of the Cattleman, Creedmoor rifle, Flintlock rifle, Short bow, & a Lantern that would have been held for night time and as a throwable explosive. The Melee Shovel is assumed to have been re-used for treasure hunting and digging in general instead of being used as a actual weapon. The lantern weapon itself was re-purposed as a fake weapon in a mission or of the such or so at least that's what it shows in the scripts for the game. You can also assume it has another re-purpose through out the game to be the moveable lanterns that can explode when shot.
- Dead Eye Targeting had a different reticle after being activated.
- The weapon wheel was not present, only the weapon icon next to the Heads-up Display.
- The Explosive Rifle is originally called Anti-tank Rifle. The weapon still uses that as the code name for it however the Anti-Tank Rifle was never finished and in later updates and in DLC it was replaced with the Explosive Rifle.
Outfits[]
- The Elegant Suit lacked a hat.
- The US Marshal Uniform was a Sheriff Uniform, as shown in early screenshots, the badge was shaped like a sheriff's. The sheriff like badge is still present on the outfit texture for Jack but unused.
Items & Provisions[]
- Double Bandolier - Cut from the game is a double bandolier which is the same as the original bandolier in the game however you have double instead of one. There is/was a glitch in the game to obtain it.
- Horse Lantern - This would have been used to place on your mount.
- Bat Wings - In normal Red Dead Redemption you could have hunted and skinned bats to get this provision.
Vehicles[]
- The Car (Automobile) and Truck (Armored Truck) were programmed as drivable by the player but that feature was cut in final game.
- In the game there are 3 different programmed raft vehicles and 1 canoe. One or two of the rafts (raft02 & raft03) are used in multiplayer coop missions online but are set on a script path. These two different rafts are programmable to be driven but that feature was cut from final game. Raft03 while programmed to be driven lacks a proper driver seat so when driving it you stay behind and the raft keeps on driving away, it also lacks a proper enter seat string to drive. The last raft (raft01) is a very small raft that is not programmed to be drivable, it lacks a driver seat and can not be driven but is a vehicle in the game. The canoe is programmed to be driven but also seems cut from final game. The canoe lacks a enter driver seat string. It however does support a passenger seat string.
- A few wagons in the game rather they can be accessed by normal means or not have back seats that can be accessed by the player but were cut from final game.
Multiplayer[]
- There are a good bit of cut multiplayer titles still left in the game. You can view them and read some more info: HERE
- There is some cut killfeed strings for when the player is killed by animals. However things to note, some of these are never supposed to be seen and some of these can actually happen in online under very very specific conditions but since it's so very specific to get some of these to show up you can consider them semi cut or eastereggs, which ever is the ladder you prefer. You can view the killfeed strings: HERE
- With the release of the Hunting & Trading Outfits DLC Pack [October 12, 2010], left in those files were some beta versions of a few undead multiplayer models! Only a very very small subgroup of players ever saw these versions of the multiplayer models online. This has been a mystery for years on how to 100% make these viewable online at all times, it was assumed that this was some kind of easteregg or glitch with the game. On October 26, 2010, Undead Nightmare released. We can only assume the earlier multiplayer models were put into Hunting & Trading Outfits DLC pack for compatibility for viewability while in multiplayer for anybody who did not own the Undead Nightmare DLC. We can only assume rockstar forgot to update the models in Hunting & Trading DLC pack with the updated final versions of the models before Undead Nightmare dropped, making it where only a small subgroup of players would run across these different variations of the multiplayer models. Online to this day you can still view these models online and here is how. Just bare in mind without modding the game, this will require 2 players. Player 1 must have (normal rdr1) not undead. They must have undead nightmare uninstalled if they own that dlc. They must have Hunting and Trading Outfits pack installed. The 2nd player must have undead nightmare dlc installed or bare minimum the undead nightmare disc and there multiplayer model must be set to Zombie Marston, Poe Boll, or Sarah Reese. Player 1 will see there player model as one of the earlier beta versions.
Test Objects & Development[]
- There are remnants of development still left in the games files, such as missions tester, test missions, test animation files, test objects, strings for debug menu. Developer keyboard binds, test races for multiplayer, etc. Most of the test scripts can not be used because they contain cut code that the game executable no longer supports in the game.
Features[]
- Upon receiving a bounty, the black paint splash was not behind the reward. Also, it would mention what the player was charged with.
- Originally the HUD had a different design, along with different fonts shown for dialogue, and Poker.
- When Wanted, the HUD would show what the player is charged with.
- The map radar had a rough design and was bigger.