Lights, Camera, Action
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| Hold it right there, outlaw! This article is littered with spoilers, so I reckon you might ought'a mosey on down the road if you don't want to read any plot details. |
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Red Dead Redemption | |
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| Start | Cinema in the Town of Armadillo in Cholla Springs, New Austin |
| End | Pacific Union Railroad Camp, West Elizabeth |
| Given by | D.S. MacKenna |
| Location | New Austin and West Elizabeth |
| Rewards | |
| Progression | |
| Unlocked by | Unlocks |
| Nigel West Dickens mission strand: "The Sport of Kings, and Liars" | None |
| Stranger Location map | |
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Lights, Camera, Action is a two-part Stranger side-mission featured in Red Dead Redemption.
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Story
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Marston finds MacKenna daydreaming on a bed in a room behind the Cinema in Armadillo.
MacKenna is a boisterous man who talks with his hands and regales Marston with his elaborate aspirations to build a movie studio, and eventually asks for Marston's assistance in this matter.
It's said that Marston could win a land deed by playing Liar's Dice with Lyle Mouton in the saloon at Thieves' Landing. MacKenna then needs Marston to travel to Benedict Point and persuade his lead actor, Silas Spatchcock, to return to the set, and give up his wild dreams.
Walkthrough
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Part 1
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Mission Segment Prerequisites
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Before this Stranger appears on the world map, the player must complete:
Mission Segment Objectives
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After speaking with McKenna, the player must:
- Travel to Thieves' Landing and win the land deed in Liar's Dice.
- Travel to Benedict Point and convince Silas Spatchcock to return to MacKenna. Do not kill him; disarm him by shooting his hand or gun.

Added by The GunsIingerMission Segment Details
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Make your way to Thieves' Landing to play and win a game of Liar's Dice to win the land deed. (The mission will update after you cash out). After acquiring the deed for MacKenna, he asks to put some sense into his lead actor, Spatchcock, who has convinced himself that he is a genuine gunslinger. Head over to Benedict Point to convince Spatchcock that he is not. Once you're finished with Spatchcock, head back to MacKenna in Armadillo for your reward.
Part 2
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Mission Segment Prerequisites
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Before this Stranger re-appears on the world map, the player must complete:
- Abraham Reyes mission: "An Appointed Time"; and
- Stranger side-mission: "Lights, Camera, Action" Part 1
Mission Segment Objectives
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- The player must speak with MacKenna and learn what became of his movie studio ambitions.
Mission Segment Details
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After finishing the Nuevo Paraiso chapter, you can find MacKenna again at the Pacific Union Railroad Camp. After listening to his story of how the studio failed, the mission is complete.
Tips and Tricks
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- The player must also wait anywhere from seven to ten days for MacKenna to appear at Pacific Union R.R. Camp. One of the fastest ways to complete this waiting period is to head to Manzanita Post or Blackwater and sleep constantly (this can also be done at a camp site), pulling up the map everytime you awaken during the day to see if McKenna is there.
Video Walkthrough
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Achievements/Trophies
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Aiding Strangers will contribute toward the following Trophies/Achievements:
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Complete a task for a Stranger.
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Complete 15 tasks for Strangers.
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Attain 100% List in the singleplayer game completion list.
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During the course of completing this mission, the following Achievement/Trophy may also be acquired:
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Complete a game of Liar's Dice without losing a single die.
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Related Content
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