Molly O'Shea is a character featured in Red Dead Redemption 2.



A Dublin girl and the object of Dutch’s affection, for now at least, Molly is too high‐strung for a life on the run and it’s all starting to take a toll on her.
Rockstar Games' description of Molly.

Biography in RDR 2 (click to enlarge)

Molly was born into a wealthy family in Dublin, Ireland. She came to the US searching for adventure and joined Dutch van der Linde and his gang at some point prior to 1899, becoming lovers with the gang leader.

Events of Red Dead Redemption 2

Beaver Hollow Chapter

Molly was killed by Susan Grimshaw near the end of the main story because of her apparent talking to the Pinkerton National Detective Agency about the planned bank robbery in Saint Denis. After a heated stand off between Dutch van der Linde, Micah Bell and Arthur Morgan over what to do with Molly, she was shot by Miss Grimshaw, stating that "She knew the rules".

It was later revealed by Andrew Milton that the rat was in fact not Molly, but Micah who was feeding information to the Pinkertons. Milton said that while he spoke with her, she did in fact not say anything and left them with more questions then answers.



Molly is considered stuck up and entitled by the rest of the women at the camp, and the fact that she rarely does any work in the camp doesn't help her popularity. She seems to think herself above the other gang members. As the game progresses, her relationship with Dutch becomes increasingly strained, since he keeps ignoring her due to being preoccupied by other tasks. While Molly genuinely loved Dutch, Dutch doesn't show the same level of affection for her. This causes Molly to become more and more desperate for attention, to the point of confessing to a crime she did not commit just to get a rise out of Dutch, causing her demise.


Molly is a young, curvaceous woman with stereotypical Irish features of red hair, green eyes, and freckles.

Mission appearances


  • Molly is the only member of the Van der Linde gang to never accompany Arthur on a mission or a companion activity.