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|Hold it right there, outlaw!|
This article is littered with spoilers, so I reckon you might ought'a mosey on down the road if you don't want to read any plot details.
To view the mission tree, see:
- Main article: Missions in Redemption/Tree
John Marston wakes up after being shot by Bill Williamson at Fort Mercer. He has been taken by Bonnie MacFarlane and her father Drew to their ranch, after paying the Doctor in Armadillo to remove the bullet.
The player wakes up in a shack on a bed with a bandaged wound on his stomach. Bonnie MacFarlane, the daughter of the owner of the ranch, comes in. She asks what he was doing at Fort Mercer. John replies that he wanted to give an old friend a chance. Bonnie is surprised that he knows such a dangerous bandit. Bonnie also tells John that she paid a doctor to get out the bullet, and that it cost 15 dollars. She says that John could help pay off the doctor's bill by helping her patrol the ranch. After a while, Bonnie gives him a horse to ride and shows John around the ranch and the surrounding neighborhood. After showing him around, Bonnie takes John to her house. He takes a rest in a chair.
Later on around night time he and Bonnie patrol the ranch looking for wild animals which are causing trouble. Bonnie spots some rabbits eating some vegetables and has John help her rid of them, soon after they see some coyotes attacking the chickens, and John and Bonnie kill them as well.
John then hitches his horse outside his room, and the night patrol is finished.
Before this mission becomes available, the player must complete:
To complete this mission, the player must:
- Tour the ranch with Bonnie.
- Patrol the ranch perimeter with Bonnie.
- Kill rabbits in the garden and coyotes in the corrals.
- Hitch his horse to a hitching post.
In this mission, the player is introduced for the first time to shooting and the Dead-Eye Targeting system.
Follow Bonnie through the group of buildings to the horses. Once mounted, follow her around the ranch.
After resting, following Bonnie around the exterior of the property. When instructed, shoot at the rabbits. After that is finished, continue to follow Bonnie. When you arrive at the chicken coops, shoot and kill the Coyotes. After all that, Bonnie instruct you to get some sleep, and see her the next day.
- Main article: New Friends, Old Problems/dialogues
The mission will fail if the player:
- Assaults or abandons Bonnie.
- Attacks or kills his or Bonnie's horse.
- Strays too far from the mission location.
- Breaks the law.
- Kills a dog.
- Commits vandalism.
- Assaults or kills townsfolk.
New Game Elements Introduced
Mission Complete Unlockables
For a view of the mission tree, see Missions in Redemption/Tree
- Repeater Carbine
- Dead-Eye Targeting Level 1
- MacFarlane's Ranch Safehouse
- MacFarlane's Ranch Nightwatch job
- "Flowers for a Lady" Stranger side-mission
After completing the mission, choosing to do a Nightwatch job instead of saving will hinder you from getting the Gentleman's Attire outfit. This could possibly be due to the fact that completing a Nightwatch job at MacFarlane's Ranch adds to the Bollard Twins Outfit journal entry. (Confirmed on Xbox.)
It appears that this glitch has been fixed, as it seems to happen very rarely now.
Tested on Xbox 360, not yet confirmed on PS3.
- The title name is directly opposite of the mission "Old Friends, New Problems" later in the game.
- It is unnecessary to shoot the animals, as Bonnie will do it anyway.
- John's injury cost Bonnie $15 dollars to cure. Back in 1911, this was quite a large sum of money. In today's money (as of 2016), that would be roughly $385 USD.
- During this mission, John will be wearing his cowboy outfit, with the exception of the sleeveless leather overcoat, exposing the bloody bandage around his waist from the bullet wound after he was shot at Fort Mercer. However, during the second part of the mission after he wakes up in Bonnie's house, he is wearing the sleeveless overcoat, therefore hiding the bandage.
- Occasionally the bandages on John will show blood trying to seep through, seconds later looking as if there never was blood. This happens back and forth, possibly between cutscenes.
- At the start of the mission, when walking, John will gasp and hold his wound with his hand, showing that his injury is still very painful and draining.
- This is the only time in the whole game John is barefoot.
- John seams to have a bandage on his foot. It is unknown if this is from Fort Mercer or some time in Dutch's Gang.
Completing this mission contributes toward the following Trophy/Achievement:
Attain 100% List in the singleplayer game completion list.