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Robbery

John Marston robbing a woman

Robbery was a common occurrence in the Wild West, and is thus a major gameplay element in the Redemption saga.

Red Dead Redemption[]

Robbing Individuals[]

The player can aim a weapon at an NPC and demand money. Doing so will result in a loss of Honor, unless wearing the Bandana. Simply lock onto the victim and press either "Triangle" or "Y" to attempt to rob them. Aiming at the victim for too long causes them to start running. When attempting to rob certain NPCs, the player may be fired upon by the NPC they're robbing, and/or by other NPCs nearby, who may try to aid the person being robbed. If the player robs someone where there are no eyewitnesses or Law Enforcement, then the player will not incur a bounty. If the player's Honor is high or low enough, witnesses won't report this act.

Red Dead Redemption 2[]

Robbing Individuals[]

Individuals can be robbed by targeting them and selecting the "Rob" option, which should be backed up by aiming a weapon at the individual to help prevent resistance. Even so, robbing may provoke a hostile response from some targets (specially in roadside robberies) or, in crowded areas, attract law enforcement. The best occasion to rob people without alerting the law are by going for lone persons in deserted areas during the night, or in Armadillo, since the town is lawless (however the loot will be very low, as the people there is poor and sick).

Homesteads[]

Some criminals can give you leads if you help them during a side mission or a member of the Van der Linde gang may invite you to join them in a robbery.

  • Chez Porter, Grizzlies West - Javier Escuella may invite Arthur to rob Chez Porter in Grizzlies West, Ambarino. After clearing out the homestead, they find a secret stash in the barn. The Pump-action Shotgun can also be found in one of the bedrooms.
  • Lonnie's Shack, Scarlett Meadows - Sean MacGuire may invite Arthur to rob a group of bandits in Lonnie’s Shack in northern Scarlett Meadows. They find a secret stash hidden in the wall. After the mission, if the player returns and there are bandits in the house, Arthur must leave one alive and he will reveal the location of the money. There is also a Double-action Revolver hidden in a lockbox.
  • Watson's Cabin, Big Valley - In northern Big Valley, the player can find the cabin that belongs to Mama Watson. There is some potions and valuables as well as a shotgun in the basement.

Stagecoaches[]

Stagecoaches and wagons can be robbed by incapacitating the drivers and guards, either by shooting them or leaping onto the moving stagecoach from horseback and throwing the drivers off. Some stagecoaches have a lockbox on the exterior that can be broken open for random loot, and the vehicle can usually be taken to a Wagon Fence and sold provided there are no witnesses or pursuing law enforcement.

Trains[]

Trains can be robbed by robbing the individuals in a train car. However, they are always protected by guards and commencing a robbery almost immediately triggers a wanted level. There are also some cargo cars with safes in them. You can use dynamites or explosive ammo to blow up the safes. There can be money stacks, pocket watches, bill stacks, and valuables. To receive better payout, rob the passengers in the upper class cars (you can tell by fancy decor). Also, search for any cars that have money safes in them and have a stack of dynamite or a good amount of explosive ammo in your inventory. If you want to prolong the time the lawmen take to arrive, it is recommended to threaten the driver to stop the train in the middle of one of the long mountain tunnels in Ambarino, so the lawmen will only bother you once you get out of the tunnel, giving you plenty of time to rob everything.

Banks[]

Banks cannot be robbed in free roam, and are only available during missions.

  • The Valentine Savings Bank is robbed in "Sodom? Back to Gomorrah" in Valentine. For the best payout, crack the safes instead of blowing them. This will give you more time.

Any other banks are considered unable to rob.

Side Businesses[]

In most towns, some store owners have an illegal side business which can be robbed without causing a loss of Honor. In most cases, players can conduct the robbery and not alert the law in the process, but any violence committed will lower their Honor and draw the attention of witnesses or lawmen. In order to rob side businesses, the player must first find a lead about them, then enter the shop, aim a weapon at the proprietor, and choose to rob the side business. During the operation, the player can also rob the cash register, which will incur a small loss of Honor but it doesn’t alert any witnesses like it usually would.

  • Valentine: The town doctor's office hides a money laundering operation for the O'Driscoll Boys in the back room. The lead can be acquired by interacting with the locked metal door behind the building. The room is guarded by three O'Driscolls, who are hostile to the player. There is a safe which can be blown open with dynamite or explosive ammo, while on the table, there is $50 of money and a Schofield Revolver in a case. This is typically the most dangerous of all side business robberies, as it's impossible to do it without alerting the law.
  • Rhodes: The town gunsmith has a man incarcerated in the basement. The lead can be acquired by approaching a ground-level window on the right side of the building while the shop is open for business, and speaking with the man down there. After forcing the proprietor to unlock the basement, the prisoner can be freed by shooting his shackles. There is a Lancaster Repeater in a case on a table, as well as a small lockbox with about $1.25 in cash.
  • Saint Denis: The city gunsmith has a private poker game being run on the top storey of the building. The lead can be acquired by encountering a drunk beggar in the streets, who will provide the lead and a bottle of ginseng tonic after being given 25 cents. Neutralising the guards upstairs via stealth will allow silent robbery of the side business, which won’t alert the law. There are a multitude of items to be found with careful searching; $50 can be picked up from the poker table, and threatening the poker players will let reveal that the poker dealer knows the combination to the gambling parlor's safe, which he is then coerced to open and reveal additional money to pilfer. To be even more thorough, the protagonist can also rob each individual player and steal various other items, valuables or not, from around the room. It is important to note that this safe is the only one in the game that cannot be opened by force (like dynamites or explosive ammo), so it is strongly advised not to kill anyone in the room until the dealer is threatened to open the safe.
  • Strawberry: The town general store owner has an illicit moonshine distillery in the basement. The lead can be acquired by by peering through a window under a wooden walkway along the left side of the building. Once coerced into leading the way down to the distillery, the shopkeeper may be held at gunpoint, at which point he will reveal that a stash of $50 is hidden behind a stone brick. Players can subsequently steal any provision from the shop, with no penalty except for a small loss of Honor. However, they should note that lingering in the area too long may attract the law.

Video Walkthrough[]

Red_Dead_Redemption_2_All_Coach_Robberies

Red Dead Redemption 2 All Coach Robberies

Trivia[]

Red Dead Redemption[]

  • While wearing the Bureau Uniform, the player is unable to rob any NPCs.
  • Aiming at an NPC with the Lasso will trigger the prompt.
  • If the player kills their target, their Honor will decrease by a further 50 points, but their Fame will increase slightly.

Navigation[]

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