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A Saloon is a social establishment that sells drinks and often provides gambling and other forms of entertainment. Saloons were common in the American West during the time period of Red Dead Revolver and Red Dead Redemption and these establishments are featured in each game.
Saloons are places offering luxurious comforts and catering to frontiersman by providing alcohol and gambling. Prostitutes are also found here, but cannot be hired in Red Dead Redemption nor Red Dead Revolver. Saloons were popular social institutions and facilitated many major roles for small frontier communities, often doubling as community centers.
Red Dead Revolver
The saloon in Brimstone features prominently in Red Dead Revolver. The mission "Bar Fight" takes place there and the mission Battle Finale is initiated by entering a room in the saloon. Patrons of the saloon that Red Harlow can interact with over the course of the game include Sheriff Bartlett, various participants in the Battle Royale, and show girls such as Christina. While Red can not actually order drinks at the bar, the barkeep Hanz Kenyon does offer other items for sale that are only available at his establishment.
Red Dead Redemptiondrinks, gamble on card games like Poker, Blackjack, and other games like Five Finger Fillet and Liar's Dice.
It is possible for the player to get in a bar fight after bumping into an NPC, or when caught cheating at poker.
If Marston's honor/fame is high or low enough, drinks will, from then on, be free of charge.
Red Dead Revolver
There is a Saloon in both Widow's Patch, and Brimstone; the Brimstone Saloon being the only Red can interact with.
|Widow's Patch||Fred Kenyon|
Red Dead Redemption
|Armadillo||Armadillo Saloon||Dewey Greenwood|
|Blackwater||Blackwater Saloon||Milford Weaver|
|Thieves' Landing||Thieves' Landing Saloon|
|Rathskeller Fork||Rathskeller Fork Beer & Liquor|
|Escalera||Cantina de Escalera|
|Chuparosa||Cantina de Chuparosa|
- Main article: Safehouses
Several of the safehouses in Red Dead Redemption are housed in the same building as saloons, including those in Armadillo, Blackwater, Casa Madrugada, Chuparosa, and Rathskeller Fork. See the main article for details.
- If Marston shoots a piano in any saloon, he will hear a sound like someone is banging in the keys.
- The most active saloon in Red Dead Redemption is in Armadillo, while the largest is in Chuparosa.
- The bartender in Thieve's Landing closely resembles the bartender in Armadillo, except the one in Blackwater is clearly older.
- At any saloon in the game, if the player draws any weapon at a person in the saloon, they will choose to either draw their weapon or scream and run away causing other people to panic and run out of the saloon.
- A similar event will happen if the player tries to fight anyone in a saloon, some people will choose to fight back or panic and run as with other people in the saloon.
- If the player aims their gun at someone who is leaning back in a chair they will fall back on their head.
- The chandelier hanging in the Armadillo saloon is apt to randomly break away from its chain and hit the ground. Sometimes, hilariously, it will fall on a patron.
- Try throwing a knife at the chain holding up the chandelier in Armadillo's Saloon using Dead-Eye for an interesting effect. It's easier to see if you stand as close to it as possible on the second floor.
- Drinks are requested randomly and vary as to whether Marston is in United States or Mexico. Rum and Brandy will be requested in both territories, whereas Whiskey (Likely to be Rye), Bourbon and Gin are only ever requested in New Austin and West Elizabeth, whereas Tequila and Pulque only appear available in Nuevo Paraíso. Bartenders always serve a nondescript bottle of brown colored liquor.
- In Armadillo, several NPC's can be seen drinking a green bottle and ordering beer, the bartender however does the same thing they do with Marston,
Getting into bar fights in a saloon will contribute toward acquisition of the following achievement:
Knock someone out in a melee in every saloon in the game in singleplayer.