I've used the 'previous' and 'next' boxes in the mission articles to create a Story Mission Flow that hopefully should move the reader sequentially through the game.

I ran with the auspice that the player would run a particular character's mission strand from beginning to end. As such I only broke the strand when other missions had to be completed before the player could move on to the next mission in the current strand.

Basically, can anyone with a good sense of how the game flows try the thing out for me?

It works for me, but I've been staring at it for 2 days so I need a better perspective from a fresh pair of eyes.

Constructive criticisms are welcome...


JackFrost23 23:35, July 13, 2010 (UTC)

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